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			102 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletshape.hpp"
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#include <stdexcept>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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namespace Resource
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{
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BulletShape::BulletShape()
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    : mCollisionShape(NULL)
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{
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}
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BulletShape::~BulletShape()
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{
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    deleteShape(mCollisionShape);
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}
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void BulletShape::deleteShape(btCollisionShape* shape)
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{
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    if(shape!=NULL)
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    {
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        if(shape->isCompound())
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        {
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            btCompoundShape* ms = static_cast<btCompoundShape*>(shape);
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            int a = ms->getNumChildShapes();
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            for(int i=0; i <a;i++)
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                deleteShape(ms->getChildShape(i));
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        }
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        delete shape;
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    }
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}
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btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape) const
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{
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    if(shape->isCompound())
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    {
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        btCompoundShape *comp = static_cast<btCompoundShape*>(shape);
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        btCompoundShape *newShape = new btCompoundShape;
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        int numShapes = comp->getNumChildShapes();
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        for(int i = 0;i < numShapes;++i)
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        {
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            btCollisionShape *child = duplicateCollisionShape(comp->getChildShape(i));
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            btTransform trans = comp->getChildTransform(i);
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            newShape->addChildShape(trans, child);
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        }
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        return newShape;
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    }
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    if(btBvhTriangleMeshShape* trishape = dynamic_cast<btBvhTriangleMeshShape*>(shape))
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    {
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#if BT_BULLET_VERSION >= 283
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        btScaledBvhTriangleMeshShape* newShape = new btScaledBvhTriangleMeshShape(trishape, btVector3(1.f, 1.f, 1.f));
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#else
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        // work around btScaledBvhTriangleMeshShape bug ( https://code.google.com/p/bullet/issues/detail?id=371 ) in older bullet versions
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        btTriangleMesh* oldMesh = static_cast<btTriangleMesh*>(trishape->getMeshInterface());
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        btTriangleMesh* newMesh = new btTriangleMesh(*oldMesh);
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        TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true);
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#endif
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        return newShape;
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    }
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    if (btBoxShape* boxshape = dynamic_cast<btBoxShape*>(shape))
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    {
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        return new btBoxShape(*boxshape);
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    }
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    throw std::logic_error(std::string("Unhandled Bullet shape duplication: ")+shape->getName());
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}
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btCollisionShape *BulletShape::getCollisionShape()
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{
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    return mCollisionShape;
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}
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osg::ref_ptr<BulletShapeInstance> BulletShape::makeInstance()
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{
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    osg::ref_ptr<BulletShapeInstance> instance (new BulletShapeInstance(this));
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    return instance;
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}
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BulletShapeInstance::BulletShapeInstance(osg::ref_ptr<BulletShape> source)
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    : BulletShape()
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    , mSource(source)
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{
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    mCollisionBoxHalfExtents = source->mCollisionBoxHalfExtents;
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    mCollisionBoxTranslate = source->mCollisionBoxTranslate;
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    mAnimatedShapes = source->mAnimatedShapes;
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    if (source->mCollisionShape)
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        mCollisionShape = duplicateCollisionShape(source->mCollisionShape);
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}
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}
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