mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-26 08:56:37 +00:00 
			
		
		
		
	* http to https for supported urls * http to https * http to https * http to https * http to https * http to https * http to https * http to https * http tp https * http to https * http to https * http to https * http to https * http to https * http to https * http to https * http to https * some url fixes * http to https
		
			
				
	
	
		
			99 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|   OpenMW - The completely unofficial reimplementation of Morrowind
 | |
|   Copyright (C) 2008-2010  Nicolay Korslund
 | |
|   Email: < korslund@gmail.com >
 | |
|   WWW: https://openmw.org/
 | |
| 
 | |
|   This file (effect.h) is part of the OpenMW package.
 | |
| 
 | |
|   OpenMW is distributed as free software: you can redistribute it
 | |
|   and/or modify it under the terms of the GNU General Public License
 | |
|   version 3, as published by the Free Software Foundation.
 | |
| 
 | |
|   This program is distributed in the hope that it will be useful, but
 | |
|   WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | |
|   General Public License for more details.
 | |
| 
 | |
|   You should have received a copy of the GNU General Public License
 | |
|   version 3 along with this program. If not, see
 | |
|   https://www.gnu.org/licenses/ .
 | |
| 
 | |
|  */
 | |
| 
 | |
| #ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
 | |
| #define OPENMW_COMPONENTS_NIF_EFFECT_HPP
 | |
| 
 | |
| #include "node.hpp"
 | |
| 
 | |
| namespace Nif
 | |
| {
 | |
| 
 | |
| struct NiDynamicEffect : public Node
 | |
| {
 | |
|     void read(NIFStream *nif)
 | |
|     {
 | |
|         Node::read(nif);
 | |
|         unsigned int numAffectedNodes = nif->getUInt();
 | |
|         for (unsigned int i=0; i<numAffectedNodes; ++i)
 | |
|             nif->getUInt(); // ref to another Node
 | |
|     }
 | |
| };
 | |
| 
 | |
| // Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight.
 | |
| struct NiLight : NiDynamicEffect
 | |
| {
 | |
|     float dimmer;
 | |
|     osg::Vec3f ambient;
 | |
|     osg::Vec3f diffuse;
 | |
|     osg::Vec3f specular;
 | |
| 
 | |
|     void read(NIFStream *nif);
 | |
| };
 | |
| 
 | |
| struct NiPointLight : public NiLight
 | |
| {
 | |
|     float constantAttenuation;
 | |
|     float linearAttenuation;
 | |
|     float quadraticAttenuation;
 | |
| 
 | |
|     void read(NIFStream *nif);
 | |
| };
 | |
| 
 | |
| struct NiSpotLight : public NiPointLight
 | |
| {
 | |
|     float cutoff;
 | |
|     float exponent;
 | |
|     void read(NIFStream *nif);
 | |
| };
 | |
| 
 | |
| struct NiTextureEffect : NiDynamicEffect
 | |
| {
 | |
|     NiSourceTexturePtr texture;
 | |
|     unsigned int clamp;
 | |
| 
 | |
|     enum TextureType
 | |
|     {
 | |
|         Projected_Light = 0,
 | |
|         Projected_Shadow = 1,
 | |
|         Environment_Map = 2,
 | |
|         Fog_Map = 3
 | |
|     };
 | |
|     TextureType textureType;
 | |
| 
 | |
|     enum CoordGenType
 | |
|     {
 | |
|         World_Parallel = 0,
 | |
|         World_Perspective,
 | |
|         Sphere_Map,
 | |
|         Specular_Cube_Map,
 | |
|         Diffuse_Cube_Map
 | |
|     };
 | |
|     CoordGenType coordGenType;
 | |
| 
 | |
|     void read(NIFStream *nif);
 | |
|     void post(NIFFile *nif);
 | |
| };
 | |
| 
 | |
| } // Namespace
 | |
| #endif
 |