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829 lines
19 KiB
C++
829 lines
19 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (data.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef _NIF_DATA_H_
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#define _NIF_DATA_H_
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#include "controlled.hpp"
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#include <iostream>
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#include <Ogre.h>
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namespace Nif
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{
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class NiSourceTexture : public Named
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{
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public:
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// Is this an external (references a separate texture file) or
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// internal (data is inside the nif itself) texture?
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bool external;
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Misc::SString filename; // In case of external textures
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NiPixelDataPtr data; // In case of internal textures
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/* Pixel layout
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0 - Palettised
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1 - High color 16
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2 - True color 32
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3 - Compressed
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4 - Bumpmap
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5 - Default */
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int pixel;
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/* Mipmap format
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0 - no
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1 - yes
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2 - default */
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int mipmap;
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/* Alpha
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0 - none
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1 - binary
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2 - smooth
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3 - default (use material alpha, or multiply material with texture if present)
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*/
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int alpha;
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void read(NIFFile *nif)
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{
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Named::read(nif);
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external = !!nif->getByte();
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if(external) filename = nif->getString();
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else
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{
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nif->getByte(); // always 1
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data.read(nif);
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}
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pixel = nif->getInt();
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mipmap = nif->getInt();
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alpha = nif->getInt();
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nif->getByte(); // always 1
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}
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};
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// Common ancestor for several data classes
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class ShapeData : public Record
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{
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public:
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Misc::FloatArray vertices, normals, colors, uvlist;
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const Vector *center;
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float radius;
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void read(NIFFile *nif)
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{
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int verts = nif->getShort();
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if(nif->getInt())
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vertices = nif->getFloatLen(verts*3);
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if(nif->getInt())
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normals = nif->getFloatLen(verts*3);
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center = nif->getVector();
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radius = nif->getFloat();
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if(nif->getInt())
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colors = nif->getFloatLen(verts*4);
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int uvs = nif->getShort();
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// Only the first 6 bits are used as a count. I think the rest are
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// flags of some sort.
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uvs &= 0x3f;
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if(nif->getInt())
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uvlist = nif->getFloatLen(uvs*verts*2);
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}
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};
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class NiTriShapeData : public ShapeData
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{
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public:
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// Triangles, three vertex indices per triangle
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Misc::SliceArray<short> triangles;
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void read(NIFFile *nif)
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{
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ShapeData::read(nif);
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int tris = nif->getShort();
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if(tris)
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{
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// We have three times as many vertices as triangles, so this
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// is always equal to tris*3.
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int cnt = nif->getInt();
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triangles = nif->getArrayLen<short>(cnt);
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}
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// Read the match list, which lists the vertices that are equal to
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// vertices. We don't actually need need this for anything, so
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// just skip it.
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int verts = nif->getShort();
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if(verts)
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{
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for(int i=0;i<verts;i++)
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{
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// Number of vertices matching vertex 'i'
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short num = nif->getShort();
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nif->skip(num*sizeof(short));
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}
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}
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}
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};
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class NiAutoNormalParticlesData : public ShapeData
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{
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public:
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int activeCount;
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void read(NIFFile *nif)
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{
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ShapeData::read(nif);
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// Should always match the number of vertices
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activeCount = nif->getShort();
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// Skip all the info, we don't support particles yet
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nif->getFloat(); // Active radius ?
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nif->getShort(); // Number of valid entries in the following arrays ?
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if(nif->getInt())
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// Particle sizes
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nif->getFloatLen(activeCount);
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}
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};
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class NiRotatingParticlesData : public NiAutoNormalParticlesData
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{
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public:
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void read(NIFFile *nif)
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{
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NiAutoNormalParticlesData::read(nif);
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if(nif->getInt())
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// Rotation quaternions. I THINK activeCount is correct here,
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// but verts (vertex number) might also be correct, if there is
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// any case where the two don't match.
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nif->getArrayLen<Vector4>(activeCount);
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}
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};
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class NiPosData : public Record
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{
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public:
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void read(NIFFile *nif)
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{
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int count = nif->getInt();
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int type = nif->getInt();
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if(type != 1 && type != 2)
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nif->fail("Cannot handle NiPosData type");
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// TODO: Could make structs of these. Seems to be identical to
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// translation in NiKeyframeData.
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for(int i=0; i<count; i++)
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{
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/*float time =*/ nif->getFloat();
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nif->getVector(); // This isn't really shared between type 1
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// and type 2, most likely
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if(type == 2)
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{
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nif->getVector();
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nif->getVector();
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}
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}
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}
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};
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class NiUVData : public Record
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{
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public:
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void read(NIFFile *nif)
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{
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// TODO: This is claimed to be a "float animation key", which is
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// also used in FloatData and KeyframeData. We could probably
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// reuse and refactor a lot of this if we actually use it at some
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// point.
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for(int i=0; i<2; i++)
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{
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int count = nif->getInt();
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if(count)
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{
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nif->getInt(); // always 2
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nif->getArrayLen<Vector4>(count); // Really one time float + one vector
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}
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}
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// Always 0
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nif->getInt();
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nif->getInt();
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}
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};
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class NiFloatData : public Record
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{
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public:
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void read(NIFFile *nif)
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{
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int count = nif->getInt();
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nif->getInt(); // always 2
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nif->getArrayLen<Vector4>(count); // Really one time float + one vector
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}
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};
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class NiPixelData : public Record
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{
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public:
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unsigned int rmask, gmask, bmask, amask;
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int bpp, mips;
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void read(NIFFile *nif)
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{
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nif->getInt(); // always 0 or 1
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rmask = nif->getInt(); // usually 0xff
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gmask = nif->getInt(); // usually 0xff00
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bmask = nif->getInt(); // usually 0xff0000
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amask = nif->getInt(); // usually 0xff000000 or zero
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bpp = nif->getInt();
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// Unknown
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nif->skip(12);
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mips = nif->getInt();
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// Bytes per pixel, should be bpp * 8
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/*int bytes =*/ nif->getInt();
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for(int i=0; i<mips; i++)
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{
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// Image size and offset in the following data field
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/*int x =*/ nif->getInt();
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/*int y =*/ nif->getInt();
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/*int offset =*/ nif->getInt();
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}
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// Skip the data
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unsigned int dataSize = nif->getInt();
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nif->skip(dataSize);
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}
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};
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class NiColorData : public Record
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{
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public:
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struct ColorData
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{
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float time;
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Vector4 rgba;
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};
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void read(NIFFile *nif)
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{
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int count = nif->getInt();
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nif->getInt(); // always 1
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// Skip the data
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assert(sizeof(ColorData) == 4*5);
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nif->skip(sizeof(ColorData) * count);
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}
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};
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class NiVisData : public Record
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{
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public:
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void read(NIFFile *nif)
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{
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int count = nif->getInt();
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/*
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Each VisData consists of:
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float time;
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byte isSet;
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If you implement this, make sure you use a packed struct
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(sizeof==5), or read each element individually.
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*/
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nif->skip(count*5);
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}
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};
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class NiSkinInstance : public Record
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{
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public:
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NiSkinDataPtr data;
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NodePtr root;
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NodeList bones;
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void read(NIFFile *nif)
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{
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data.read(nif);
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root.read(nif);
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bones.read(nif);
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if(data.empty() || root.empty())
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nif->fail("NiSkinInstance missing root or data");
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}
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void post(NIFFile *nif);
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};
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class NiSkinData : public Record
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{
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public:
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// This is to make sure the structs are packed, ie. that the
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// compiler doesn't mess them up with extra alignment bytes.
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#pragma pack(push)
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#pragma pack(1)
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struct BoneTrafo
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{
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Matrix rotation; // Rotation offset from bone?
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Vector trans; // Translation
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float scale; // Probably scale (always 1)
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};
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struct BoneTrafoCopy
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{
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Ogre::Quaternion rotation;
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Ogre::Vector3 trans;
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float scale;
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};
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struct VertWeight
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{
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short vertex;
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float weight;
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};
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#pragma pack(pop)
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struct BoneInfo
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{
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const BoneTrafo *trafo;
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const Vector4 *unknown;
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Misc::SliceArray<VertWeight> weights;
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};
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struct BoneInfoCopy
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{
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std::string bonename;
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unsigned short bonehandle;
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BoneTrafoCopy trafo;
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Vector4 unknown;
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//std::vector<VertWeight> weights;
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};
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struct IndividualWeight
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{
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float weight;
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unsigned int boneinfocopyindex;
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};
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const BoneTrafo *trafo;
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std::vector<BoneInfo> bones;
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void read(NIFFile *nif)
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{
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assert(sizeof(BoneTrafo) == 4*(9+3+1));
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assert(sizeof(VertWeight) == 6);
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trafo = nif->getPtr<BoneTrafo>();
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int boneNum = nif->getInt();
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nif->getInt(); // -1
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bones.resize(boneNum);
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for(int i=0;i<boneNum;i++)
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{
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BoneInfo &bi = bones[i];
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bi.trafo = nif->getPtr<BoneTrafo>();
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bi.unknown = nif->getVector4();
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// Number of vertex weights
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int count = nif->getShort();
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bi.weights = nif->getArrayLen<VertWeight>(count);
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}
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}
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};
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class NiMorphData : public Record
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{
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float startTime;
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float stopTime;
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std::vector<Ogre::Vector3> initialVertices;
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std::vector<std::vector<float> > relevantTimes;
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std::vector<std::vector<Ogre::Vector3> > relevantData;
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std::vector<std::vector<Ogre::Vector3> > additionalVertices;
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public:
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float getStartTime(){
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return startTime;
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}
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float getStopTime(){
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return stopTime;
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}
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void setStartTime(float time){
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startTime = time;
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}
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void setStopTime(float time){
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stopTime = time;
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}
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std::vector<Ogre::Vector3> getInitialVertices(){
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return initialVertices;
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}
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std::vector<std::vector<Ogre::Vector3> > getRelevantData(){
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return relevantData;
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}
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std::vector<std::vector<float> > getRelevantTimes(){
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return relevantTimes;
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}
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std::vector<std::vector<Ogre::Vector3> > getAdditionalVertices(){
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return additionalVertices;
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}
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void read(NIFFile *nif)
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{
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int morphCount = nif->getInt();
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int vertCount = nif->getInt();
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nif->getByte();
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int magic = nif->getInt();
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/*int type =*/ nif->getInt();
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for(int i = 0; i < vertCount; i++){
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float x = nif->getFloat();
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float y = nif->getFloat();
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float z = nif->getFloat();
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initialVertices.push_back(Ogre::Vector3(x, y, z));
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}
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for(int i=1; i<morphCount; i++)
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{
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magic = nif->getInt();
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/*type =*/ nif->getInt();
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std::vector<Ogre::Vector3> current;
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std::vector<float> currentTime;
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for(int i = 0; i < magic; i++){
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// Time, data, forward, backward tangents
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float time = nif->getFloat();
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float x = nif->getFloat();
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float y = nif->getFloat();
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float z = nif->getFloat();
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current.push_back(Ogre::Vector3(x,y,z));
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currentTime.push_back(time);
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//nif->getFloatLen(4*magic);
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}
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if(magic){
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relevantData.push_back(current);
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relevantTimes.push_back(currentTime);
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}
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std::vector<Ogre::Vector3> verts;
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for(int i = 0; i < vertCount; i++){
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float x = nif->getFloat();
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float y = nif->getFloat();
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float z = nif->getFloat();
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verts.push_back(Ogre::Vector3(x, y, z));
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}
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additionalVertices.push_back(verts);
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}
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}
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};
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class NiKeyframeData : public Record
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{
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std::string bonename;
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//Rotations
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std::vector<Ogre::Quaternion> quats;
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std::vector<Ogre::Vector3> tbc;
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std::vector<float> rottime;
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float startTime;
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float stopTime;
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int rtype;
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//Translations
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std::vector<Ogre::Vector3> translist1;
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std::vector<Ogre::Vector3> translist2;
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std::vector<Ogre::Vector3> translist3;
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std::vector<Ogre::Vector3> transtbc;
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std::vector<float> transtime;
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int ttype;
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//Scalings
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std::vector<float> scalefactor;
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std::vector<float> scaletime;
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std::vector<float> forwards;
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std::vector<float> backwards;
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std::vector<Ogre::Vector3> tbcscale;
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int stype;
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public:
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void clone(NiKeyframeData c)
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{
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quats = c.getQuat();
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tbc = c.getrTbc();
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rottime = c.getrTime();
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//types
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ttype = c.getTtype();
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rtype = c.getRtype();
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stype = c.getStype();
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translist1 = c.getTranslist1();
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translist2 = c.getTranslist2();
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translist3 = c.getTranslist3();
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transtime = c.gettTime();
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bonename = c.getBonename();
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}
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void setBonename(std::string bone)
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{
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bonename = bone;
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}
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void setStartTime(float start)
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{
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startTime = start;
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}
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void setStopTime(float end)
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{
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stopTime = end;
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}
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void read(NIFFile *nif)
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{
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// Rotations first
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int count = nif->getInt();
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|
//std::vector<Ogre::Quaternion> quat(count);
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//std::vector<float> rottime(count);
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if(count)
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{
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//TYPE1 LINEAR_KEY
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//TYPE2 QUADRATIC_KEY
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|
//TYPE3 TBC_KEY
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|
//TYPE4 XYZ_ROTATION_KEY
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//TYPE5 UNKNOWN_KEY
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rtype = nif->getInt();
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|
//std::cout << "Count: " << count << "Type: " << type << "\n";
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if(rtype == 1)
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{
|
|
//We need to actually read in these values instead of skipping them
|
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//nif->skip(count*4*5); // time + quaternion
|
|
for (int i = 0; i < count; i++) {
|
|
float time = nif->getFloat();
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|
float w = nif->getFloat();
|
|
float x = nif->getFloat();
|
|
float y = nif->getFloat();
|
|
float z = nif->getFloat();
|
|
Ogre::Quaternion quat = Ogre::Quaternion(Ogre::Real(w), Ogre::Real(x), Ogre::Real(y), Ogre::Real(z));
|
|
quats.push_back(quat);
|
|
rottime.push_back(time);
|
|
//if(time == 0.0 || time > 355.5)
|
|
// std::cout <<"Time:" << time << "W:" << w <<"X:" << x << "Y:" << y << "Z:" << z << "\n";
|
|
}
|
|
}
|
|
else if(rtype == 3)
|
|
{ //Example - node 116 in base_anim.nif
|
|
for (int i = 0; i < count; i++) {
|
|
float time = nif->getFloat();
|
|
float w = nif->getFloat();
|
|
float x = nif->getFloat();
|
|
float y = nif->getFloat();
|
|
float z = nif->getFloat();
|
|
|
|
float tbcx = nif->getFloat();
|
|
float tbcy = nif->getFloat();
|
|
float tbcz = nif->getFloat();
|
|
Ogre::Quaternion quat = Ogre::Quaternion(Ogre::Real(w), Ogre::Real(x), Ogre::Real(y), Ogre::Real(z));
|
|
Ogre::Vector3 vec = Ogre::Vector3(tbcx, tbcy, tbcz);
|
|
quats.push_back(quat);
|
|
rottime.push_back(time);
|
|
tbc.push_back(vec);
|
|
//if(time == 0.0 || time > 355.5)
|
|
// std::cout <<"Time:" << time << "W:" << w <<"X:" << x << "Y:" << y << "Z:" << z << "\n";
|
|
}
|
|
|
|
//nif->skip(count*4*8); // rot1 + tension+bias+continuity
|
|
}
|
|
else if(rtype == 4)
|
|
{
|
|
for(int j=0;j<count;j++)
|
|
{
|
|
nif->getFloat(); // time
|
|
for(int i=0; i<3; i++)
|
|
{
|
|
int cnt = nif->getInt();
|
|
int type = nif->getInt();
|
|
if(type == 1)
|
|
nif->skip(cnt*4*2); // time + unknown
|
|
else if(type == 2)
|
|
nif->skip(cnt*4*4); // time + unknown vector
|
|
else nif->fail("Unknown sub-rotation type");
|
|
}
|
|
}
|
|
}
|
|
else nif->fail("Unknown rotation type in NiKeyframeData");
|
|
}
|
|
//first = false;
|
|
|
|
// Then translation
|
|
count = nif->getInt();
|
|
|
|
if(count)
|
|
{
|
|
ttype = nif->getInt();
|
|
|
|
//std::cout << "TransCount:" << count << " Type: " << type << "\n";
|
|
if(ttype == 1) {
|
|
for (int i = 0; i < count; i++) {
|
|
float time = nif->getFloat();
|
|
float x = nif->getFloat();
|
|
float y = nif->getFloat();
|
|
float z = nif->getFloat();
|
|
Ogre::Vector3 trans = Ogre::Vector3(x, y, z);
|
|
translist1.push_back(trans);
|
|
transtime.push_back(time);
|
|
}
|
|
//nif->getFloatLen(count*4); // time + translation
|
|
}
|
|
else if(ttype == 2)
|
|
{ //Example - node 116 in base_anim.nif
|
|
for (int i = 0; i < count; i++) {
|
|
float time = nif->getFloat();
|
|
float x = nif->getFloat();
|
|
float y = nif->getFloat();
|
|
float z = nif->getFloat();
|
|
float x2 = nif->getFloat();
|
|
float y2 = nif->getFloat();
|
|
float z2 = nif->getFloat();
|
|
float x3 = nif->getFloat();
|
|
float y3 = nif->getFloat();
|
|
float z3 = nif->getFloat();
|
|
Ogre::Vector3 trans = Ogre::Vector3(x, y, z);
|
|
Ogre::Vector3 trans2 = Ogre::Vector3(x2, y2, z2);
|
|
Ogre::Vector3 trans3 = Ogre::Vector3(x3, y3, z3);
|
|
transtime.push_back(time);
|
|
translist1.push_back(trans);
|
|
translist2.push_back(trans2);
|
|
translist3.push_back(trans3);
|
|
}
|
|
|
|
//nif->getFloatLen(count*10); // trans1 + forward + backward
|
|
}
|
|
else if(ttype == 3){
|
|
for (int i = 0; i < count; i++) {
|
|
float time = nif->getFloat();
|
|
float x = nif->getFloat();
|
|
float y = nif->getFloat();
|
|
float z = nif->getFloat();
|
|
float t = nif->getFloat();
|
|
float b = nif->getFloat();
|
|
float c = nif->getFloat();
|
|
Ogre::Vector3 trans = Ogre::Vector3(x, y, z);
|
|
Ogre::Vector3 tbc = Ogre::Vector3(t, b, c);
|
|
translist1.push_back(trans);
|
|
transtbc.push_back(tbc);
|
|
transtime.push_back(time);
|
|
}
|
|
//nif->getFloatLen(count*7); // trans1 + tension,bias,continuity
|
|
}
|
|
else nif->fail("Unknown translation type");
|
|
}
|
|
|
|
// Finally, scalings
|
|
count = nif->getInt();
|
|
if(count)
|
|
{
|
|
stype = nif->getInt();
|
|
|
|
|
|
for(int i = 0; i < count; i++){
|
|
|
|
|
|
//int size = 0;
|
|
if(stype >= 1 && stype < 4)
|
|
{
|
|
float time = nif->getFloat();
|
|
float scale = nif->getFloat();
|
|
scaletime.push_back(time);
|
|
scalefactor.push_back(scale);
|
|
//size = 2; // time+scale
|
|
}
|
|
else nif->fail("Unknown scaling type");
|
|
if(stype == 2){
|
|
//size = 4; // 1 + forward + backward (floats)
|
|
float forward = nif->getFloat();
|
|
float backward = nif->getFloat();
|
|
forwards.push_back(forward);
|
|
backwards.push_back(backward);
|
|
}
|
|
else if(stype == 3){
|
|
float tbcx = nif->getFloat();
|
|
float tbcy = nif->getFloat();
|
|
float tbcz = nif->getFloat();
|
|
Ogre::Vector3 vec = Ogre::Vector3(tbcx, tbcy, tbcz);
|
|
tbcscale.push_back(vec);
|
|
|
|
//size = 5; // 1 + tbc
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
stype = 0;
|
|
}
|
|
int getRtype(){
|
|
return rtype;
|
|
}
|
|
int getStype(){
|
|
return stype;
|
|
}
|
|
int getTtype(){
|
|
return ttype;
|
|
}
|
|
float getStartTime(){
|
|
return startTime;
|
|
}
|
|
float getStopTime(){
|
|
return stopTime;
|
|
}
|
|
std::vector<Ogre::Quaternion> getQuat(){
|
|
return quats;
|
|
}
|
|
std::vector<Ogre::Vector3> getrTbc(){
|
|
return tbc;
|
|
}
|
|
std::vector<float> getrTime(){
|
|
return rottime;
|
|
}
|
|
|
|
std::vector<Ogre::Vector3> getTranslist1(){
|
|
return translist1;
|
|
}
|
|
std::vector<Ogre::Vector3> getTranslist2(){
|
|
return translist2;
|
|
}
|
|
std::vector<Ogre::Vector3> getTranslist3(){
|
|
return translist3;
|
|
}
|
|
std::vector<float> gettTime(){
|
|
return transtime;
|
|
}
|
|
std::vector<float> getScalefactor(){
|
|
return scalefactor;
|
|
}
|
|
std::vector<float> getForwards(){
|
|
return forwards;
|
|
}
|
|
std::vector<float> getBackwards(){
|
|
return backwards;
|
|
}
|
|
std::vector<Ogre::Vector3> getScaleTbc(){
|
|
return tbcscale;
|
|
}
|
|
|
|
std::vector<float> getsTime(){
|
|
return scaletime;
|
|
}
|
|
std::string getBonename(){ return bonename;
|
|
}
|
|
|
|
|
|
};
|
|
|
|
} // Namespace
|
|
#endif
|