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			104 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CREATURESTATS_H
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| #define OPENMW_ESM_CREATURESTATS_H
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| 
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| #include <array>
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| #include <map>
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| #include <string>
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| #include <vector>
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| 
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| #include "statstate.hpp"
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| 
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| #include "components/esm/defs.hpp"
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| 
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| #include "activespells.hpp"
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| #include "aisequence.hpp"
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| #include "components/esm/attr.hpp"
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| #include "components/esm/refid.hpp"
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| #include "magiceffects.hpp"
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| #include "spellstate.hpp"
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| #include "timestamp.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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|     struct CreatureStats
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|     {
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|         struct CorprusStats
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|         {
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|             std::array<int32_t, Attribute::Length> mWorsenings;
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|             TimeStamp mNextWorsening;
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|         };
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| 
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|         std::array<StatState<float>, Attribute::Length> mAttributes;
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|         std::array<StatState<float>, 3> mDynamic;
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| 
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|         MagicEffects mMagicEffects;
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| 
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|         AiSequence::AiSequence mAiSequence;
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| 
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|         bool mHasAiSettings;
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|         std::array<StatState<int>, 4> mAiSettings;
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| 
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|         std::map<SummonKey, int> mSummonedCreatureMap;
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|         std::multimap<int, int> mSummonedCreatures;
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|         std::vector<int> mSummonGraveyard;
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| 
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|         TimeStamp mTradeTime;
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|         int32_t mGoldPool;
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|         int32_t mActorId;
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| 
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|         enum Flags
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|         {
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|             Dead = 0x0001,
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|             DeathAnimationFinished = 0x0002,
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|             Died = 0x0004,
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|             Murdered = 0x0008,
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|             TalkedTo = 0x0010,
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|             Alarmed = 0x0020,
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|             Attacked = 0x0040,
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|             Knockdown = 0x0080,
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|             KnockdownOneFrame = 0x0100,
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|             KnockdownOverOneFrame = 0x0200,
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|             HitRecovery = 0x0400,
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|             Block = 0x0800,
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|             RecalcDynamicStats = 0x1000
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|         };
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|         bool mDead;
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|         bool mDeathAnimationFinished;
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|         bool mDied;
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|         bool mMurdered;
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|         bool mTalkedTo;
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|         bool mAlarmed;
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|         bool mAttacked;
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|         bool mKnockdown;
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|         bool mKnockdownOneFrame;
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|         bool mKnockdownOverOneFrame;
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|         bool mHitRecovery;
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|         bool mBlock;
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|         uint32_t mMovementFlags;
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|         float mFallHeight;
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|         ESM::RefId mLastHitObject;
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|         ESM::RefId mLastHitAttemptObject;
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|         bool mRecalcDynamicStats;
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|         int32_t mDrawState;
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|         int8_t mDeathAnimation;
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|         TimeStamp mTimeOfDeath;
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|         int32_t mLevel;
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|         bool mMissingACDT;
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| 
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|         std::map<ESM::RefId, CorprusStats> mCorprusSpells;
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|         SpellState mSpells;
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|         ActiveSpells mActiveSpells;
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| 
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|         /// Initialize to default state
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|         void blank();
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| }
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| 
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| #endif
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