1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 19:59:55 +00:00
openmw/files/builtin_scripts/scripts/omw/head_bobbing.lua
2021-11-19 20:37:21 +01:00

51 lines
2 KiB
Lua

local camera = require('openmw.camera')
local self = require('openmw.self')
local settings = require('openmw.settings')
local util = require('openmw.util')
local doubleStepLength = settings._getFloatFromSettingsCfg('Camera', 'head bobbing step') * 2
local stepHeight = settings._getFloatFromSettingsCfg('Camera', 'head bobbing height')
local maxRoll = math.rad(settings._getFloatFromSettingsCfg('Camera', 'head bobbing roll'))
local effectWeight = 0
local totalMovement = 0
local M = {
enabled = settings._getBoolFromSettingsCfg('Camera', 'head bobbing')
}
-- Trajectory of each step is a scaled arc of 60 degrees.
local halfArc = math.rad(30)
local sampleArc = function(x) return 1 - math.cos(x * halfArc) end
local arcHeight = sampleArc(1)
function M.update(dt, smoothedSpeed)
local speed = self:getCurrentSpeed()
speed = speed / (1 + speed / 500) -- limit bobbing frequency if the speed is very high
totalMovement = totalMovement + speed * dt
if not M.enabled or camera.getMode() ~= camera.MODE.FirstPerson then
effectWeight = 0
return
end
if self:isOnGround() then
effectWeight = math.min(1, effectWeight + dt * 5)
else
effectWeight = math.max(0, effectWeight - dt * 5)
end
local doubleStepState = totalMovement / doubleStepLength
doubleStepState = doubleStepState - math.floor(doubleStepState) -- from 0 to 1 during 2 steps
local stepState = math.abs(doubleStepState * 4 - 2) - 1 -- from -1 to 1 on even steps and from 1 to -1 on odd steps
local effect = sampleArc(stepState) / arcHeight -- range from 0 to 1
-- Smoothly reduce the effect to zero when the player stops
local coef = math.min(smoothedSpeed / 300, 1) * effectWeight
local zOffset = (0.5 - effect) * coef * stepHeight -- range from -stepHeight/2 to stepHeight/2
local roll = ((stepState > 0 and 1) or -1) * effect * coef * maxRoll -- range from -maxRoll to maxRoll
camera.setFirstPersonOffset(camera.getFirstPersonOffset() + util.vector3(0, 0, zOffset))
camera.setRoll(camera.getRoll() + roll)
end
return M