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f87aa02390
openmw
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Alexei Kotov
f87aa02390
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00
..
core
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
light
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00
luminance
shade refactor
2023-02-25 11:03:39 -08:00
material
Untangle normals and parallax handling
2023-12-12 22:42:53 +03:00
particle
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
sky
shade refactor
2023-02-25 11:03:39 -08:00
util
support postprocess distortion
2023-12-21 10:56:38 -08:00
view
Improve shaders formatting
2023-04-21 09:02:12 +04:00
water
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00