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openmw/components
2023-04-03 14:16:32 +02:00
..
bsa Add a check if the requested file is not found 2023-03-06 21:26:51 +01:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config Fix #7294 (launcher creates new contentlist everytime) 2023-03-26 20:12:20 +02:00
contentselector Display directories that contains omwscripts. 2023-03-30 21:32:01 +02:00
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
detournavigator Reuse dtNavMeshQuery 2023-02-17 15:05:25 +01:00
esm Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
esm3 Removes most cellId.hpp include, simplifies id generation for cells. 2023-04-03 14:16:32 +02:00
esm3terrain Apply clang-format to code base 2022-09-22 21:35:26 +03:00
esm4 Removes most cellId.hpp include, simplifies id generation for cells. 2023-04-03 14:16:32 +02:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
fallback Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
files Files::Collections: prefer files from highest priority folders 2023-02-11 01:25:00 +03:00
fontloader Remove unused includes 2022-10-09 16:44:18 +02:00
fx Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
interpreter Combine initializer_lists 2023-02-01 22:27:22 +01:00
l10n Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
loadinglistener Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lua [Lua] Fix memory leak in sandboxed "require". 2023-02-26 19:59:53 +01:00
lua_ui Set Element layout to nil on destroy 2023-02-26 14:13:06 +01:00
misc Make constexpr Misc::NotNullptr member functions 2023-03-18 16:36:26 +01:00
myguiplatform shade refactor 2023-02-25 11:03:39 -08:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Read bsLeafAnimNode 2023-02-24 20:34:41 +03:00
nifbullet Unify collision shape transformations 2023-03-10 00:12:12 +03:00
nifosg fix shader compilation 2023-02-26 14:31:53 -08:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Don't mess around with btEmptyShape. Use nullptr instead. 2023-03-28 23:54:26 +03:00
sceneutil Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
sdlutil Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
shader Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
sqlite3 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
std140 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stereo [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
terrain shade refactor 2023-02-25 11:03:39 -08:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Apply clang-format to code base 2022-09-22 21:35:26 +03:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs Use the right archive type to load bsa according to their type 2023-03-02 21:07:54 +01:00
widgets Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
CMakeLists.txt Use serialized ESM::RefId for Lua records 2023-03-25 18:19:46 +01:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00