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			268 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "resourcehelpers.hpp"
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#include <algorithm>
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#include <sstream>
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#include <string_view>
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#include <components/esm/common.hpp>
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#include <components/esm/refid.hpp>
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#include <components/misc/pathhelpers.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/pathutil.hpp>
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namespace
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{
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    struct MatchPathSeparator
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    {
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        bool operator()(char ch) const { return ch == '\\' || ch == '/'; }
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    };
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    std::string getBasename(std::string const& pathname)
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    {
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        return std::string(
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            std::find_if(pathname.rbegin(), pathname.rend(), MatchPathSeparator()).base(), pathname.end());
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    }
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}
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bool changeExtension(std::string& path, std::string_view ext)
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{
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    std::string::size_type pos = path.rfind('.');
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    if (pos != std::string::npos && path.compare(pos, path.length() - pos, ext) != 0)
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    {
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        path.replace(pos, path.length(), ext);
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        return true;
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    }
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    return false;
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}
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bool Misc::ResourceHelpers::changeExtensionToDds(std::string& path)
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{
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    return changeExtension(path, ".dds");
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}
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std::string Misc::ResourceHelpers::correctResourcePath(
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    std::span<const std::string_view> topLevelDirectories, std::string_view resPath, const VFS::Manager* vfs)
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{
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    /* Bethesda at some point converted all their BSA
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     * textures from tga to dds for increased load speed, but all
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     * texture file name references were kept as .tga.
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     */
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    std::string correctedPath = Misc::StringUtils::lowerCase(resPath);
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    // Flatten slashes
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    std::replace(correctedPath.begin(), correctedPath.end(), '/', '\\');
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    auto bothSeparators = [](char a, char b) { return a == '\\' && b == '\\'; };
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    correctedPath.erase(std::unique(correctedPath.begin(), correctedPath.end(), bothSeparators), correctedPath.end());
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    // Remove leading separator
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    if (!correctedPath.empty() && correctedPath[0] == '\\')
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        correctedPath.erase(0, 1);
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    // Handle top level directory
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    bool needsPrefix = true;
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    for (std::string_view potentialTopLevelDirectory : topLevelDirectories)
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    {
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        if (correctedPath.starts_with(potentialTopLevelDirectory)
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            && correctedPath.size() > potentialTopLevelDirectory.size()
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            && correctedPath[potentialTopLevelDirectory.size()] == '\\')
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        {
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            needsPrefix = false;
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            break;
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        }
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        else
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        {
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            std::string topLevelPrefix = std::string{ potentialTopLevelDirectory } + '\\';
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            size_t topLevelPos = correctedPath.find('\\' + topLevelPrefix);
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            if (topLevelPos != std::string::npos)
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            {
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                correctedPath.erase(0, topLevelPos + 1);
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                needsPrefix = false;
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                break;
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            }
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        }
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    }
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    if (needsPrefix)
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        correctedPath = std::string{ topLevelDirectories.front() } + '\\' + correctedPath;
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    std::string origExt = correctedPath;
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    // since we know all (GOTY edition or less) textures end
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    // in .dds, we change the extension
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    bool changedToDds = changeExtensionToDds(correctedPath);
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    if (vfs->exists(correctedPath))
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        return correctedPath;
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    // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
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    // verify, and revert if false (this call succeeds quickly, but fails slowly)
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    if (changedToDds && vfs->exists(origExt))
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        return origExt;
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    // fall back to a resource in the top level directory if it exists
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    std::string fallback{ topLevelDirectories.front() };
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    fallback += '\\';
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    fallback += getBasename(correctedPath);
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    if (vfs->exists(fallback))
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        return fallback;
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    if (changedToDds)
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    {
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        fallback = topLevelDirectories.front();
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        fallback += '\\';
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        fallback += getBasename(origExt);
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        if (vfs->exists(fallback))
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            return fallback;
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    }
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    return correctedPath;
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}
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std::string Misc::ResourceHelpers::correctTexturePath(std::string_view resPath, const VFS::Manager* vfs)
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{
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    return correctResourcePath({ { "textures", "bookart" } }, resPath, vfs);
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}
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std::string Misc::ResourceHelpers::correctIconPath(std::string_view resPath, const VFS::Manager* vfs)
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{
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    return correctResourcePath({ { "icons" } }, resPath, vfs);
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}
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std::string Misc::ResourceHelpers::correctBookartPath(std::string_view resPath, const VFS::Manager* vfs)
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{
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    return correctResourcePath({ { "bookart", "textures" } }, resPath, vfs);
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}
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std::string Misc::ResourceHelpers::correctBookartPath(
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    std::string_view resPath, int width, int height, const VFS::Manager* vfs)
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{
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    std::string image = correctBookartPath(resPath, vfs);
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    // Apparently a bug with some morrowind versions, they reference the image without the size suffix.
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    // So if the image isn't found, try appending the size.
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    if (!vfs->exists(image))
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    {
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        std::stringstream str;
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        str << image.substr(0, image.rfind('.')) << "_" << width << "_" << height << image.substr(image.rfind('.'));
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        image = Misc::ResourceHelpers::correctBookartPath(str.str(), vfs);
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    }
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    return image;
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}
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std::string Misc::ResourceHelpers::correctActorModelPath(const std::string& resPath, const VFS::Manager* vfs)
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{
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    std::string mdlname = resPath;
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    std::string::size_type p = mdlname.find_last_of("/\\");
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    if (p != std::string::npos)
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        mdlname.insert(mdlname.begin() + p + 1, 'x');
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    else
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        mdlname.insert(mdlname.begin(), 'x');
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    std::string kfname = mdlname;
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    if (Misc::StringUtils::ciEndsWith(kfname, ".nif"))
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        kfname.replace(kfname.size() - 4, 4, ".kf");
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    if (!vfs->exists(kfname))
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    {
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        return resPath;
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    }
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    return mdlname;
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}
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std::string Misc::ResourceHelpers::correctMeshPath(std::string_view resPath)
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{
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    std::string res = "meshes\\";
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    res.append(resPath);
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    return res;
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(VFS::Path::NormalizedView resPath)
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{
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    static constexpr VFS::Path::NormalizedView prefix("sound");
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    return prefix / resPath;
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}
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std::string Misc::ResourceHelpers::correctMusicPath(const std::string& resPath)
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{
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    return "music\\" + resPath;
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}
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std::string_view Misc::ResourceHelpers::meshPathForESM3(std::string_view resPath)
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{
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    constexpr std::string_view prefix = "meshes";
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    if (resPath.length() < prefix.size() + 1 || !Misc::StringUtils::ciStartsWith(resPath, prefix)
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        || (resPath[prefix.size()] != '/' && resPath[prefix.size()] != '\\'))
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    {
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        throw std::runtime_error("Path should start with 'meshes\\'");
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    }
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    return resPath.substr(prefix.size() + 1);
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(
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    VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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{
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    // Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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    if (!vfs.exists(resPath))
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    {
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        VFS::Path::Normalized sound(resPath);
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        sound.changeExtension("mp3");
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        return sound;
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    }
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    return VFS::Path::Normalized(resPath);
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}
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bool Misc::ResourceHelpers::isHiddenMarker(const ESM::RefId& id)
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{
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    return id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker";
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}
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namespace
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{
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    std::string getLODMeshNameImpl(std::string resPath, const VFS::Manager* vfs, std::string_view pattern)
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    {
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        if (auto w = Misc::findExtension(resPath); w != std::string::npos)
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            resPath.insert(w, pattern);
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        return VFS::Path::normalizeFilename(resPath);
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    }
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    std::string getBestLODMeshName(std::string const& resPath, const VFS::Manager* vfs, std::string_view pattern)
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    {
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        if (const auto& result = getLODMeshNameImpl(resPath, vfs, pattern); vfs->exists(result))
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            return result;
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        return resPath;
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    }
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}
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std::string Misc::ResourceHelpers::getLODMeshName(
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    int esmVersion, std::string resPath, const VFS::Manager* vfs, unsigned char lod)
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{
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    const std::string distantMeshPattern = [&esmVersion] {
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        switch (esmVersion)
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        {
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            case ESM::VER_120:
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            case ESM::VER_130:
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                return "_dist";
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            case ESM::VER_080:
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            case ESM::VER_100:
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                return "_far";
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            case ESM::VER_094:
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            case ESM::VER_170:
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                return "_lod";
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            default:
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                return "";
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        }
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    }();
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    for (int l = lod; l >= 0; --l)
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    {
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        std::stringstream patern;
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        patern << distantMeshPattern << "_" << l;
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        std::string const meshName = getBestLODMeshName(resPath, vfs, patern.str());
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        if (meshName != resPath)
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            return meshName;
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    }
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    return getBestLODMeshName(resPath, vfs, distantMeshPattern);
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}
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