mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 04:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			763 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			763 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "shadermanager.hpp"
 | 
						|
 | 
						|
#include <algorithm>
 | 
						|
#include <cassert>
 | 
						|
#include <chrono>
 | 
						|
#include <components/debug/debuglog.hpp>
 | 
						|
#include <components/files/conversion.hpp>
 | 
						|
#include <components/misc/strings/algorithm.hpp>
 | 
						|
#include <components/misc/strings/conversion.hpp>
 | 
						|
#include <components/misc/strings/format.hpp>
 | 
						|
#include <components/settings/settings.hpp>
 | 
						|
#include <filesystem>
 | 
						|
#include <fstream>
 | 
						|
#include <osg/Program>
 | 
						|
#include <osgViewer/Viewer>
 | 
						|
#include <regex>
 | 
						|
#include <set>
 | 
						|
#include <sstream>
 | 
						|
#include <unordered_map>
 | 
						|
 | 
						|
namespace
 | 
						|
{
 | 
						|
    osg::Shader::Type getShaderType(const std::string& templateName)
 | 
						|
    {
 | 
						|
        auto ext = std::filesystem::path(templateName).extension();
 | 
						|
 | 
						|
        if (ext == ".vert")
 | 
						|
            return osg::Shader::VERTEX;
 | 
						|
        if (ext == ".frag")
 | 
						|
            return osg::Shader::FRAGMENT;
 | 
						|
        if (ext == ".geom")
 | 
						|
            return osg::Shader::GEOMETRY;
 | 
						|
        if (ext == ".comp")
 | 
						|
            return osg::Shader::COMPUTE;
 | 
						|
        if (ext == ".tese")
 | 
						|
            return osg::Shader::TESSEVALUATION;
 | 
						|
        if (ext == ".tesc")
 | 
						|
            return osg::Shader::TESSCONTROL;
 | 
						|
 | 
						|
        throw std::runtime_error("unrecognized shader template name: " + templateName);
 | 
						|
    }
 | 
						|
 | 
						|
    std::string getRootPrefix(const std::string& path)
 | 
						|
    {
 | 
						|
        if (path.starts_with("lib"))
 | 
						|
            return "lib";
 | 
						|
        else if (path.starts_with("compatibility"))
 | 
						|
            return "compatibility";
 | 
						|
        else if (path.starts_with("core"))
 | 
						|
            return "core";
 | 
						|
        else
 | 
						|
            return "";
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
namespace Shader
 | 
						|
{
 | 
						|
 | 
						|
    ShaderManager::ShaderManager()
 | 
						|
    {
 | 
						|
        mHotReloadManager = std::make_unique<HotReloadManager>();
 | 
						|
    }
 | 
						|
 | 
						|
    ShaderManager::~ShaderManager() = default;
 | 
						|
 | 
						|
    void ShaderManager::setShaderPath(const std::filesystem::path& path)
 | 
						|
    {
 | 
						|
        mPath = path;
 | 
						|
    }
 | 
						|
 | 
						|
    bool addLineDirectivesAfterConditionalBlocks(std::string& source)
 | 
						|
    {
 | 
						|
        for (size_t position = 0; position < source.length();)
 | 
						|
        {
 | 
						|
            size_t foundPos = source.find("#endif", position);
 | 
						|
            foundPos = std::min(foundPos, source.find("#elif", position));
 | 
						|
            foundPos = std::min(foundPos, source.find("#else", position));
 | 
						|
 | 
						|
            if (foundPos == std::string::npos)
 | 
						|
                break;
 | 
						|
 | 
						|
            foundPos = source.find_first_of("\n\r", foundPos);
 | 
						|
            foundPos = source.find_first_not_of("\n\r", foundPos);
 | 
						|
 | 
						|
            if (foundPos == std::string::npos)
 | 
						|
                break;
 | 
						|
 | 
						|
            size_t lineDirectivePosition = source.rfind("#line", foundPos);
 | 
						|
            int lineNumber;
 | 
						|
            if (lineDirectivePosition != std::string::npos)
 | 
						|
            {
 | 
						|
                size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
 | 
						|
                size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
 | 
						|
                std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
 | 
						|
                lineNumber = Misc::StringUtils::toNumeric<int>(lineNumberString, 2) - 1;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                lineDirectivePosition = 0;
 | 
						|
                lineNumber = 1;
 | 
						|
            }
 | 
						|
            lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
 | 
						|
 | 
						|
            source.replace(foundPos, 0, "#line " + std::to_string(lineNumber) + "\n");
 | 
						|
 | 
						|
            position = foundPos;
 | 
						|
        }
 | 
						|
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    // Recursively replaces include statements with the actual source of the included files.
 | 
						|
    // Adjusts #line statements accordingly and detects cyclic includes.
 | 
						|
    // cycleIncludeChecker is the set of files that include this file directly or indirectly, and is intentionally not a
 | 
						|
    // reference to allow automatic cleanup.
 | 
						|
    static bool parseIncludes(const std::filesystem::path& shaderPath, std::string& source, const std::string& fileName,
 | 
						|
        int& fileNumber, std::set<std::filesystem::path> cycleIncludeChecker,
 | 
						|
        std::set<std::filesystem::path>& includedFiles)
 | 
						|
    {
 | 
						|
        includedFiles.insert(shaderPath / fileName);
 | 
						|
        // An include is cyclic if it is being included by itself
 | 
						|
        if (cycleIncludeChecker.insert(shaderPath / fileName).second == false)
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Shader " << fileName << " error: Detected cyclic #includes";
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        Misc::StringUtils::replaceAll(source, "\r\n", "\n");
 | 
						|
 | 
						|
        size_t foundPos = 0;
 | 
						|
        while ((foundPos = source.find("#include")) != std::string::npos)
 | 
						|
        {
 | 
						|
            size_t start = source.find('"', foundPos);
 | 
						|
            if (start == std::string::npos || start == source.size() - 1)
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << fileName << " error: Invalid #include";
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
            size_t end = source.find('"', start + 1);
 | 
						|
            if (end == std::string::npos)
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << fileName << " error: Invalid #include";
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
            std::string includeFilename = source.substr(start + 1, end - (start + 1));
 | 
						|
 | 
						|
            // Check if this include is a relative path
 | 
						|
            // TODO: We shouldn't be relying on soft-coded root prefixes, just check if the path exists and fallback to
 | 
						|
            // searching root if it doesn't
 | 
						|
            if (getRootPrefix(includeFilename).empty())
 | 
						|
                includeFilename
 | 
						|
                    = Files::pathToUnicodeString(std::filesystem::path(fileName).parent_path() / includeFilename);
 | 
						|
 | 
						|
            std::filesystem::path includePath = shaderPath / includeFilename;
 | 
						|
 | 
						|
            // Determine the line number that will be used for the #line directive following the included source
 | 
						|
            size_t lineDirectivePosition = source.rfind("#line", foundPos);
 | 
						|
            int lineNumber;
 | 
						|
            if (lineDirectivePosition != std::string::npos)
 | 
						|
            {
 | 
						|
                size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
 | 
						|
                size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
 | 
						|
                std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
 | 
						|
                lineNumber = Misc::StringUtils::toNumeric<int>(lineNumberString, 2) - 1;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                lineDirectivePosition = 0;
 | 
						|
                lineNumber = 0;
 | 
						|
            }
 | 
						|
            lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
 | 
						|
 | 
						|
            // Include the file recursively
 | 
						|
            std::ifstream includeFstream;
 | 
						|
            includeFstream.open(includePath);
 | 
						|
            if (includeFstream.fail())
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << fileName << " error: Failed to open include " << includePath;
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
            int includedFileNumber = fileNumber++;
 | 
						|
 | 
						|
            std::stringstream buffer;
 | 
						|
            buffer << includeFstream.rdbuf();
 | 
						|
            std::string stringRepresentation = buffer.str();
 | 
						|
            if (!addLineDirectivesAfterConditionalBlocks(stringRepresentation)
 | 
						|
                || !parseIncludes(
 | 
						|
                    shaderPath, stringRepresentation, includeFilename, fileNumber, cycleIncludeChecker, includedFiles))
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "In file included from " << fileName << "." << lineNumber;
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            std::stringstream toInsert;
 | 
						|
            toInsert << "#line 0 " << includedFileNumber << "\n"
 | 
						|
                     << stringRepresentation << "\n#line " << lineNumber << " 0\n";
 | 
						|
 | 
						|
            source.replace(foundPos, (end - foundPos + 1), toInsert.str());
 | 
						|
        }
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    bool parseForeachDirective(std::string& source, const std::string& templateName, size_t foundPos)
 | 
						|
    {
 | 
						|
        size_t iterNameStart = foundPos + strlen("$foreach") + 1;
 | 
						|
        size_t iterNameEnd = source.find_first_of(" \n\r()[].;,", iterNameStart);
 | 
						|
        if (iterNameEnd == std::string::npos)
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        std::string iteratorName = "$" + source.substr(iterNameStart, iterNameEnd - iterNameStart);
 | 
						|
 | 
						|
        size_t listStart = iterNameEnd + 1;
 | 
						|
        size_t listEnd = source.find_first_of("\n\r", listStart);
 | 
						|
        if (listEnd == std::string::npos)
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        std::string list = source.substr(listStart, listEnd - listStart);
 | 
						|
        std::vector<std::string> listElements;
 | 
						|
        if (list != "")
 | 
						|
            Misc::StringUtils::split(list, listElements, ",");
 | 
						|
 | 
						|
        size_t contentStart = source.find_first_not_of("\n\r", listEnd);
 | 
						|
        size_t contentEnd = source.find("$endforeach", contentStart);
 | 
						|
        if (contentEnd == std::string::npos)
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        std::string content = source.substr(contentStart, contentEnd - contentStart);
 | 
						|
 | 
						|
        size_t overallEnd = contentEnd + std::string("$endforeach").length();
 | 
						|
 | 
						|
        size_t lineDirectivePosition = source.rfind("#line", overallEnd);
 | 
						|
        int lineNumber;
 | 
						|
        if (lineDirectivePosition != std::string::npos)
 | 
						|
        {
 | 
						|
            size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
 | 
						|
            size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
 | 
						|
            std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
 | 
						|
            lineNumber = Misc::StringUtils::toNumeric<int>(lineNumberString, 2);
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            lineDirectivePosition = 0;
 | 
						|
            lineNumber = 2;
 | 
						|
        }
 | 
						|
        lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + overallEnd, '\n');
 | 
						|
 | 
						|
        std::string replacement;
 | 
						|
        for (std::vector<std::string>::const_iterator element = listElements.cbegin(); element != listElements.cend();
 | 
						|
             element++)
 | 
						|
        {
 | 
						|
            std::string contentInstance = content;
 | 
						|
            size_t foundIterator;
 | 
						|
            while ((foundIterator = contentInstance.find(iteratorName)) != std::string::npos)
 | 
						|
                contentInstance.replace(foundIterator, iteratorName.length(), *element);
 | 
						|
            replacement += contentInstance;
 | 
						|
        }
 | 
						|
        replacement += "\n#line " + std::to_string(lineNumber);
 | 
						|
        source.replace(foundPos, overallEnd - foundPos, replacement);
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    bool parseLinkDirective(
 | 
						|
        std::string& source, std::string& linkTarget, const std::string& templateName, size_t foundPos)
 | 
						|
    {
 | 
						|
        size_t endPos = foundPos + 5;
 | 
						|
        size_t lineEnd = source.find_first_of('\n', endPos);
 | 
						|
        // If lineEnd = npos, this is the last line, so no need to check
 | 
						|
        std::string linkStatement = source.substr(endPos, lineEnd - endPos);
 | 
						|
        std::regex linkRegex(R"r(\s*"([^"]+)"\s*)r" // Find any quoted string as the link name -> match[1]
 | 
						|
                             R"r((if\s+)r" // Begin optional condition -> match[2]
 | 
						|
                             R"r((!)?\s*)r" // Optional ! -> match[3]
 | 
						|
                             R"r(([_a-zA-Z0-9]+)?)r" // The condition -> match[4]
 | 
						|
                             R"r()?\s*)r" // End optional condition -> match[2]
 | 
						|
        );
 | 
						|
        std::smatch linkMatch;
 | 
						|
        bool hasCondition = false;
 | 
						|
        std::string linkConditionExpression;
 | 
						|
        if (std::regex_match(linkStatement, linkMatch, linkRegex))
 | 
						|
        {
 | 
						|
            linkTarget = linkMatch[1].str();
 | 
						|
            hasCondition = !linkMatch[2].str().empty();
 | 
						|
            linkConditionExpression = linkMatch[4].str();
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Shader " << templateName << " error: Expected a shader filename to link";
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if (linkTarget.empty())
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Shader " << templateName << " error: Empty link name";
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        if (hasCondition)
 | 
						|
        {
 | 
						|
            bool condition = !(linkConditionExpression.empty() || linkConditionExpression == "0");
 | 
						|
            if (linkMatch[3].str() == "!")
 | 
						|
                condition = !condition;
 | 
						|
 | 
						|
            if (!condition)
 | 
						|
                linkTarget.clear();
 | 
						|
        }
 | 
						|
 | 
						|
        source.replace(foundPos, lineEnd - foundPos, "");
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    bool parseDirectives(std::string& source, std::vector<std::string>& linkedShaderTemplateNames,
 | 
						|
        const ShaderManager::DefineMap& defines, const ShaderManager::DefineMap& globalDefines,
 | 
						|
        const std::string& templateName)
 | 
						|
    {
 | 
						|
        const char escapeCharacter = '$';
 | 
						|
        size_t foundPos = 0;
 | 
						|
 | 
						|
        while ((foundPos = source.find(escapeCharacter, foundPos)) != std::string::npos)
 | 
						|
        {
 | 
						|
            size_t endPos = source.find_first_of(" \n\r()[].;,", foundPos);
 | 
						|
            if (endPos == std::string::npos)
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
            std::string directive = source.substr(foundPos + 1, endPos - (foundPos + 1));
 | 
						|
            if (directive == "foreach")
 | 
						|
            {
 | 
						|
                if (!parseForeachDirective(source, templateName, foundPos))
 | 
						|
                    return false;
 | 
						|
            }
 | 
						|
            else if (directive == "link")
 | 
						|
            {
 | 
						|
                std::string linkTarget;
 | 
						|
                if (!parseLinkDirective(source, linkTarget, templateName, foundPos))
 | 
						|
                    return false;
 | 
						|
                if (!linkTarget.empty() && linkTarget != templateName)
 | 
						|
                    linkedShaderTemplateNames.push_back(linkTarget);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << templateName << " error: Unknown shader directive: $" << directive;
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    bool parseDefines(std::string& source, const ShaderManager::DefineMap& defines,
 | 
						|
        const ShaderManager::DefineMap& globalDefines, const std::string& templateName)
 | 
						|
    {
 | 
						|
        const char escapeCharacter = '@';
 | 
						|
        size_t foundPos = 0;
 | 
						|
        std::vector<std::string> forIterators;
 | 
						|
        while ((foundPos = source.find(escapeCharacter)) != std::string::npos)
 | 
						|
        {
 | 
						|
            size_t endPos = source.find_first_of(" \n\r()[].;,", foundPos);
 | 
						|
            if (endPos == std::string::npos)
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
            std::string define = source.substr(foundPos + 1, endPos - (foundPos + 1));
 | 
						|
            ShaderManager::DefineMap::const_iterator defineFound = defines.find(define);
 | 
						|
            ShaderManager::DefineMap::const_iterator globalDefineFound = globalDefines.find(define);
 | 
						|
            if (define == "foreach")
 | 
						|
            {
 | 
						|
                source.replace(foundPos, 1, "$");
 | 
						|
                size_t iterNameStart = endPos + 1;
 | 
						|
                size_t iterNameEnd = source.find_first_of(" \n\r()[].;,", iterNameStart);
 | 
						|
                if (iterNameEnd == std::string::npos)
 | 
						|
                {
 | 
						|
                    Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
                forIterators.push_back(source.substr(iterNameStart, iterNameEnd - iterNameStart));
 | 
						|
            }
 | 
						|
            else if (define == "endforeach")
 | 
						|
            {
 | 
						|
                source.replace(foundPos, 1, "$");
 | 
						|
                if (forIterators.empty())
 | 
						|
                {
 | 
						|
                    Log(Debug::Error) << "Shader " << templateName << " error: endforeach without foreach";
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    forIterators.pop_back();
 | 
						|
            }
 | 
						|
            else if (define == "link")
 | 
						|
            {
 | 
						|
                source.replace(foundPos, 1, "$");
 | 
						|
            }
 | 
						|
            else if (std::find(forIterators.begin(), forIterators.end(), define) != forIterators.end())
 | 
						|
            {
 | 
						|
                source.replace(foundPos, 1, "$");
 | 
						|
            }
 | 
						|
            else if (defineFound != defines.end())
 | 
						|
            {
 | 
						|
                source.replace(foundPos, endPos - foundPos, defineFound->second);
 | 
						|
            }
 | 
						|
            else if (globalDefineFound != globalDefines.end())
 | 
						|
            {
 | 
						|
                source.replace(foundPos, endPos - foundPos, globalDefineFound->second);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Shader " << templateName << " error: Undefined " << define;
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    struct HotReloadManager
 | 
						|
    {
 | 
						|
        using KeysHolder = std::set<ShaderManager::MapKey>;
 | 
						|
 | 
						|
        std::unordered_map<std::string, KeysHolder> mShaderFiles;
 | 
						|
        std::unordered_map<std::string, std::set<std::filesystem::path>> templateIncludedFiles;
 | 
						|
        std::filesystem::file_time_type mLastAutoRecompileTime;
 | 
						|
        bool mHotReloadEnabled;
 | 
						|
        bool mTriggerReload;
 | 
						|
 | 
						|
        HotReloadManager()
 | 
						|
        {
 | 
						|
            mTriggerReload = false;
 | 
						|
            mHotReloadEnabled = false;
 | 
						|
            mLastAutoRecompileTime = std::filesystem::file_time_type::clock::now();
 | 
						|
        }
 | 
						|
 | 
						|
        void addShaderFiles(const std::string& templateName, const ShaderManager::DefineMap& defines)
 | 
						|
        {
 | 
						|
            const std::set<std::filesystem::path>& shaderFiles = templateIncludedFiles[templateName];
 | 
						|
            for (const std::filesystem::path& file : shaderFiles)
 | 
						|
            {
 | 
						|
                mShaderFiles[Files::pathToUnicodeString(file)].insert(std::make_pair(templateName, defines));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        void update(ShaderManager& Manager, osgViewer::Viewer& viewer)
 | 
						|
        {
 | 
						|
            auto timeSinceLastCheckMillis = std::chrono::duration_cast<std::chrono::milliseconds>(
 | 
						|
                std::filesystem::file_time_type::clock::now() - mLastAutoRecompileTime);
 | 
						|
            if ((mHotReloadEnabled && timeSinceLastCheckMillis.count() > 200) || mTriggerReload == true)
 | 
						|
            {
 | 
						|
                reloadTouchedShaders(Manager, viewer);
 | 
						|
            }
 | 
						|
            mTriggerReload = false;
 | 
						|
        }
 | 
						|
 | 
						|
        void reloadTouchedShaders(ShaderManager& Manager, osgViewer::Viewer& viewer)
 | 
						|
        {
 | 
						|
            bool threadsRunningToStop = false;
 | 
						|
            for (auto& [pathShaderToTest, shaderKeys] : mShaderFiles)
 | 
						|
            {
 | 
						|
 | 
						|
                std::filesystem::file_time_type write_time = std::filesystem::last_write_time(pathShaderToTest);
 | 
						|
                if (write_time.time_since_epoch() > mLastAutoRecompileTime.time_since_epoch())
 | 
						|
                {
 | 
						|
                    if (!threadsRunningToStop)
 | 
						|
                    {
 | 
						|
                        threadsRunningToStop = viewer.areThreadsRunning();
 | 
						|
                        if (threadsRunningToStop)
 | 
						|
                            viewer.stopThreading();
 | 
						|
                    }
 | 
						|
 | 
						|
                    for (const auto& [templateName, shaderDefines] : shaderKeys)
 | 
						|
                    {
 | 
						|
                        ShaderManager::ShaderMap::iterator shaderIt
 | 
						|
                            = Manager.mShaders.find(std::make_pair(templateName, shaderDefines));
 | 
						|
                        if (shaderIt == Manager.mShaders.end())
 | 
						|
                        {
 | 
						|
                            Log(Debug::Error) << "Failed to find shader " << templateName;
 | 
						|
                            continue;
 | 
						|
                        }
 | 
						|
 | 
						|
                        ShaderManager::TemplateMap::iterator templateIt = Manager.mShaderTemplates.find(
 | 
						|
                            templateName); // Can't be Null, if we're here it means the template was added
 | 
						|
                        assert(templateIt != Manager.mShaderTemplates.end());
 | 
						|
                        std::string& shaderSource = templateIt->second;
 | 
						|
                        std::set<std::filesystem::path> insertedPaths;
 | 
						|
                        std::filesystem::path path = (std::filesystem::path(Manager.mPath) / templateName);
 | 
						|
                        std::ifstream stream;
 | 
						|
                        stream.open(path);
 | 
						|
                        if (stream.fail())
 | 
						|
                        {
 | 
						|
                            Log(Debug::Error) << "Failed to open " << Files::pathToUnicodeString(path);
 | 
						|
                        }
 | 
						|
                        std::stringstream buffer;
 | 
						|
                        buffer << stream.rdbuf();
 | 
						|
 | 
						|
                        // parse includes
 | 
						|
                        int fileNumber = 1;
 | 
						|
                        std::string source = buffer.str();
 | 
						|
                        if (!addLineDirectivesAfterConditionalBlocks(source)
 | 
						|
                            || !parseIncludes(std::filesystem::path(Manager.mPath), source, templateName, fileNumber,
 | 
						|
                                {}, insertedPaths))
 | 
						|
                        {
 | 
						|
                            break;
 | 
						|
                        }
 | 
						|
                        shaderSource = std::move(source);
 | 
						|
 | 
						|
                        std::vector<std::string> linkedShaderNames;
 | 
						|
                        if (!Manager.createSourceFromTemplate(
 | 
						|
                                shaderSource, linkedShaderNames, templateName, shaderDefines))
 | 
						|
                        {
 | 
						|
                            break;
 | 
						|
                        }
 | 
						|
                        shaderIt->second->setShaderSource(shaderSource);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if (threadsRunningToStop)
 | 
						|
                viewer.startThreading();
 | 
						|
            mLastAutoRecompileTime = std::filesystem::file_time_type::clock::now();
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Shader> ShaderManager::getShader(
 | 
						|
        std::string templateName, const ShaderManager::DefineMap& defines, std::optional<osg::Shader::Type> type)
 | 
						|
    {
 | 
						|
        std::unique_lock<std::mutex> lock(mMutex);
 | 
						|
 | 
						|
        // TODO: Implement mechanism to switch to core or compatibility profile shaders.
 | 
						|
        // This logic is temporary until core support is supported.
 | 
						|
        if (getRootPrefix(templateName).empty())
 | 
						|
            templateName = "compatibility/" + templateName;
 | 
						|
 | 
						|
        // read the template if we haven't already
 | 
						|
        TemplateMap::iterator templateIt = mShaderTemplates.find(templateName);
 | 
						|
        std::set<std::filesystem::path> insertedPaths;
 | 
						|
 | 
						|
        if (templateIt == mShaderTemplates.end())
 | 
						|
        {
 | 
						|
            std::filesystem::path path = mPath / templateName;
 | 
						|
            std::ifstream stream;
 | 
						|
            stream.open(path);
 | 
						|
            if (stream.fail())
 | 
						|
            {
 | 
						|
                Log(Debug::Error) << "Failed to open " << path;
 | 
						|
                return nullptr;
 | 
						|
            }
 | 
						|
            std::stringstream buffer;
 | 
						|
            buffer << stream.rdbuf();
 | 
						|
 | 
						|
            // parse includes
 | 
						|
            int fileNumber = 1;
 | 
						|
            std::string source = buffer.str();
 | 
						|
            if (!addLineDirectivesAfterConditionalBlocks(source)
 | 
						|
                || !parseIncludes(mPath, source, templateName, fileNumber, {}, insertedPaths))
 | 
						|
                return nullptr;
 | 
						|
            mHotReloadManager->templateIncludedFiles[templateName] = std::move(insertedPaths);
 | 
						|
            templateIt = mShaderTemplates.insert(std::make_pair(templateName, source)).first;
 | 
						|
        }
 | 
						|
 | 
						|
        ShaderMap::iterator shaderIt = mShaders.find(std::make_pair(templateName, defines));
 | 
						|
        if (shaderIt == mShaders.end())
 | 
						|
        {
 | 
						|
            std::string shaderSource = templateIt->second;
 | 
						|
            std::vector<std::string> linkedShaderNames;
 | 
						|
            if (!createSourceFromTemplate(shaderSource, linkedShaderNames, templateName, defines))
 | 
						|
            {
 | 
						|
                // Add to the cache anyway to avoid logging the same error over and over.
 | 
						|
                mShaders.insert(std::make_pair(std::make_pair(templateName, defines), nullptr));
 | 
						|
                return nullptr;
 | 
						|
            }
 | 
						|
 | 
						|
            osg::ref_ptr<osg::Shader> shader(new osg::Shader(type ? *type : getShaderType(templateName)));
 | 
						|
            shader->setShaderSource(shaderSource);
 | 
						|
            // Assign a unique prefix to allow the SharedStateManager to compare shaders efficiently.
 | 
						|
            // Append shader source filename for debugging.
 | 
						|
            static unsigned int counter = 0;
 | 
						|
            shader->setName(Misc::StringUtils::format("%u %s", counter++, templateName));
 | 
						|
 | 
						|
            mHotReloadManager->addShaderFiles(templateName, defines);
 | 
						|
 | 
						|
            lock.unlock();
 | 
						|
            getLinkedShaders(shader, linkedShaderNames, defines);
 | 
						|
            lock.lock();
 | 
						|
 | 
						|
            shaderIt = mShaders.insert(std::make_pair(std::make_pair(templateName, defines), shader)).first;
 | 
						|
        }
 | 
						|
        return shaderIt->second;
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Program> ShaderManager::getProgram(
 | 
						|
        const std::string& templateName, const DefineMap& defines, const osg::Program* programTemplate)
 | 
						|
    {
 | 
						|
        auto vert = getShader(templateName + ".vert", defines);
 | 
						|
        auto frag = getShader(templateName + ".frag", defines);
 | 
						|
 | 
						|
        if (!vert || !frag)
 | 
						|
            throw std::runtime_error("failed initializing shader: " + templateName);
 | 
						|
 | 
						|
        return getProgram(std::move(vert), std::move(frag), programTemplate);
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Program> ShaderManager::getProgram(osg::ref_ptr<osg::Shader> vertexShader,
 | 
						|
        osg::ref_ptr<osg::Shader> fragmentShader, const osg::Program* programTemplate)
 | 
						|
    {
 | 
						|
        std::lock_guard<std::mutex> lock(mMutex);
 | 
						|
        ProgramMap::iterator found = mPrograms.find(std::make_pair(vertexShader, fragmentShader));
 | 
						|
        if (found == mPrograms.end())
 | 
						|
        {
 | 
						|
            if (!programTemplate)
 | 
						|
                programTemplate = mProgramTemplate;
 | 
						|
            osg::ref_ptr<osg::Program> program
 | 
						|
                = programTemplate ? cloneProgram(programTemplate) : osg::ref_ptr<osg::Program>(new osg::Program);
 | 
						|
            program->addShader(vertexShader);
 | 
						|
            program->addShader(fragmentShader);
 | 
						|
            addLinkedShaders(vertexShader, program);
 | 
						|
            addLinkedShaders(fragmentShader, program);
 | 
						|
 | 
						|
            found = mPrograms.insert(std::make_pair(std::make_pair(vertexShader, fragmentShader), program)).first;
 | 
						|
        }
 | 
						|
        return found->second;
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Program> ShaderManager::cloneProgram(const osg::Program* src)
 | 
						|
    {
 | 
						|
        osg::ref_ptr<osg::Program> program = static_cast<osg::Program*>(src->clone(osg::CopyOp::SHALLOW_COPY));
 | 
						|
        for (auto& [name, idx] : src->getUniformBlockBindingList())
 | 
						|
            program->addBindUniformBlock(name, idx);
 | 
						|
        return program;
 | 
						|
    }
 | 
						|
 | 
						|
    ShaderManager::DefineMap ShaderManager::getGlobalDefines()
 | 
						|
    {
 | 
						|
        return DefineMap(mGlobalDefines);
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::setGlobalDefines(DefineMap& globalDefines)
 | 
						|
    {
 | 
						|
        mGlobalDefines = globalDefines;
 | 
						|
        for (const auto& [key, shader] : mShaders)
 | 
						|
        {
 | 
						|
            std::string templateId = key.first;
 | 
						|
            ShaderManager::DefineMap defines = key.second;
 | 
						|
            if (shader == nullptr)
 | 
						|
                // I'm not sure how to handle a shader that was already broken as there's no way to get a potential
 | 
						|
                // replacement to the nodes that need it.
 | 
						|
                continue;
 | 
						|
            std::string shaderSource = mShaderTemplates[templateId];
 | 
						|
            std::vector<std::string> linkedShaderNames;
 | 
						|
            if (!createSourceFromTemplate(shaderSource, linkedShaderNames, templateId, defines))
 | 
						|
                // We just broke the shader and there's no way to force existing objects back to fixed-function mode as
 | 
						|
                // we would when creating the shader. If we put a nullptr in the shader map, we just lose the ability to
 | 
						|
                // put a working one in later.
 | 
						|
                continue;
 | 
						|
            shader->setShaderSource(shaderSource);
 | 
						|
 | 
						|
            getLinkedShaders(shader, linkedShaderNames, defines);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::releaseGLObjects(osg::State* state)
 | 
						|
    {
 | 
						|
        std::lock_guard<std::mutex> lock(mMutex);
 | 
						|
        for (const auto& [_, shader] : mShaders)
 | 
						|
        {
 | 
						|
            if (shader != nullptr)
 | 
						|
                shader->releaseGLObjects(state);
 | 
						|
        }
 | 
						|
        for (const auto& [_, program] : mPrograms)
 | 
						|
            program->releaseGLObjects(state);
 | 
						|
    }
 | 
						|
 | 
						|
    bool ShaderManager::createSourceFromTemplate(std::string& source,
 | 
						|
        std::vector<std::string>& linkedShaderTemplateNames, const std::string& templateName,
 | 
						|
        const ShaderManager::DefineMap& defines)
 | 
						|
    {
 | 
						|
        if (!parseDefines(source, defines, mGlobalDefines, templateName))
 | 
						|
            return false;
 | 
						|
        if (!parseDirectives(source, linkedShaderTemplateNames, defines, mGlobalDefines, templateName))
 | 
						|
            return false;
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::getLinkedShaders(
 | 
						|
        osg::ref_ptr<osg::Shader> shader, const std::vector<std::string>& linkedShaderNames, const DefineMap& defines)
 | 
						|
    {
 | 
						|
        mLinkedShaders.erase(shader);
 | 
						|
        if (linkedShaderNames.empty())
 | 
						|
            return;
 | 
						|
 | 
						|
        for (auto& linkedShaderName : linkedShaderNames)
 | 
						|
        {
 | 
						|
            auto linkedShader = getShader(linkedShaderName, defines, shader->getType());
 | 
						|
            if (linkedShader)
 | 
						|
                mLinkedShaders[shader].emplace_back(linkedShader);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::addLinkedShaders(osg::ref_ptr<osg::Shader> shader, osg::ref_ptr<osg::Program> program)
 | 
						|
    {
 | 
						|
        auto linkedIt = mLinkedShaders.find(shader);
 | 
						|
        if (linkedIt != mLinkedShaders.end())
 | 
						|
            for (const auto& linkedShader : linkedIt->second)
 | 
						|
                program->addShader(linkedShader);
 | 
						|
    }
 | 
						|
 | 
						|
    int ShaderManager::reserveGlobalTextureUnits(Slot slot, int count)
 | 
						|
    {
 | 
						|
        // TODO: Reuse units when count increase forces reallocation
 | 
						|
        // TODO: Warn if trampling on the ~8 units needed by model textures
 | 
						|
        auto unit = mReservedTextureUnitsBySlot[static_cast<int>(slot)];
 | 
						|
        if (unit.index >= 0 && unit.count >= count)
 | 
						|
            return unit.index;
 | 
						|
 | 
						|
        if (getAvailableTextureUnits() < count + 1)
 | 
						|
            throw std::runtime_error("Can't reserve texture unit; no available units");
 | 
						|
        mReservedTextureUnits += count;
 | 
						|
 | 
						|
        unit.index = mMaxTextureUnits - mReservedTextureUnits;
 | 
						|
        unit.count = count;
 | 
						|
 | 
						|
        mReservedTextureUnitsBySlot[static_cast<int>(slot)] = unit;
 | 
						|
 | 
						|
        std::string_view slotDescr;
 | 
						|
        switch (slot)
 | 
						|
        {
 | 
						|
            case Slot::OpaqueDepthTexture:
 | 
						|
                slotDescr = "opaque depth texture";
 | 
						|
                break;
 | 
						|
            case Slot::SkyTexture:
 | 
						|
                slotDescr = "sky RTT";
 | 
						|
                break;
 | 
						|
            case Slot::ShadowMaps:
 | 
						|
                slotDescr = "shadow maps";
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                slotDescr = "UNKNOWN";
 | 
						|
        }
 | 
						|
        if (unit.count == 1)
 | 
						|
            Log(Debug::Info) << "Reserving texture unit for " << slotDescr << ": " << unit.index;
 | 
						|
        else
 | 
						|
            Log(Debug::Info) << "Reserving texture units for " << slotDescr << ": " << unit.index << ".."
 | 
						|
                             << (unit.index + count - 1);
 | 
						|
 | 
						|
        return unit.index;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::update(osgViewer::Viewer& viewer)
 | 
						|
    {
 | 
						|
        mHotReloadManager->update(*this, viewer);
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::setHotReloadEnabled(bool value)
 | 
						|
    {
 | 
						|
        mHotReloadManager->mHotReloadEnabled = value;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderManager::triggerShaderReload()
 | 
						|
    {
 | 
						|
        mHotReloadManager->mTriggerReload = true;
 | 
						|
    }
 | 
						|
 | 
						|
}
 |