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								actorutil.cpp
							
						
					
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							Move common stuff to scene util, fix errors with 1st person meshes
						
					
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				2018-09-27 13:14:59 +04:00 | 
			
		
			
			
			
			
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								actorutil.hpp
							
						
					
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							Move common stuff to scene util, fix errors with 1st person meshes
						
					
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				2018-09-27 13:14:59 +04:00 | 
			
		
			
			
			
			
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								agentpath.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								agentpath.hpp
							
						
					
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							Add command and settings option to enable actors paths render
						
					
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				2018-10-13 22:16:32 +03:00 | 
			
		
			
			
			
			
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								attach.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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								clone.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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								controller.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Add virtual destructors
						
					
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				2018-04-01 21:51:59 +03:00 | 
			
		
			
			
			
			
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								detourdebugdraw.cpp
							
						
					
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							Don't set display list usage for navmesh
						
					
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				2019-03-12 00:05:55 +03:00 | 
			
		
			
			
			
			
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								detourdebugdraw.hpp
							
						
					
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							Move makeOsgVec3f() to settingsutils.hpp
						
					
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				2019-02-28 20:03:42 +00:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							Fix light flicker amplitude calculation
						
					
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				2018-08-28 14:57:11 +04:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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								lightmanager.cpp
							
						
					
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							Do not allocate dummy LightStateAttribute's for every stateset
						
					
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				2019-03-30 21:36:08 +04:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							Do not allocate dummy LightStateAttribute's for every stateset
						
					
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				2019-03-30 21:36:08 +04:00 | 
			
		
			
			
			
			
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								lightutil.cpp
							
						
					
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							Revise light source configuration (bug #4965)
						
					
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				2019-04-10 22:31:31 +03:00 | 
			
		
			
			
			
			
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								lightutil.hpp
							
						
					
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							Revise light source configuration (bug #4965)
						
					
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				2019-04-10 22:31:31 +03:00 | 
			
		
			
			
			
			
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								morphgeometry.cpp
							
						
					
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							Fix animation bug with VAOs
						
					
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				2018-12-18 19:44:30 +00:00 | 
			
		
			
			
			
			
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								morphgeometry.hpp
							
						
					
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							Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
						
					
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				2018-04-18 12:36:08 +00:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.cpp
							
						
					
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							Fix a couple of minor issues in shadows
						
					
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				2019-03-19 09:14:07 +04:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.hpp
							
						
					
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							Hopefully fix Clang warning about hiding overloaded virtual functions
						
					
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				2019-03-07 20:46:10 +00:00 | 
			
		
			
			
			
			
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								navmesh.cpp
							
						
					
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							Add command to enable NavMesh render
						
					
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				2018-10-13 22:16:28 +03:00 | 
			
		
			
			
			
			
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								navmesh.hpp
							
						
					
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							Add command to enable NavMesh render
						
					
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				2018-10-13 22:16:28 +03:00 | 
			
		
			
			
			
			
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								optimizer.cpp
							
						
					
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							Update optimizer with upstream improvements
						
					
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				2019-03-17 07:59:16 +03:00 | 
			
		
			
			
			
			
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								optimizer.hpp
							
						
					
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							Improve switchable nodes handling by optimizer
						
					
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				2019-01-27 15:19:48 +04:00 | 
			
		
			
			
			
			
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								pathgridutil.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								pathgridutil.hpp
							
						
					
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								positionattitudetransform.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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								riggeometry.cpp
							
						
					
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							Do not allocate empty callbacks in the RigGeometry
						
					
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				2019-03-14 12:37:41 +04:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
						
					
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				2019-02-20 15:35:49 +00:00 | 
			
		
			
			
			
			
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								serialize.cpp
							
						
					
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								serialize.hpp
							
						
					
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								shadow.cpp
							
						
					
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							Remove uneeded includes.
						
					
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				2019-01-31 20:12:42 +00:00 | 
			
		
			
			
			
			
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								shadow.hpp
							
						
					
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							Make disabled shadow defines map static
						
					
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				2019-04-29 19:31:46 +03:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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								statesetupdater.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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								unrefqueue.cpp
							
						
					
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							Remove commented lines in UnrefWorkItem::doWork
						
					
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				2018-08-26 11:08:06 +03:00 | 
			
		
			
			
			
			
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								unrefqueue.hpp
							
						
					
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							Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
						
					
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				2018-08-24 16:41:52 +03:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Daytime node switch support (feature #4836)
						
					
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				2019-02-02 10:50:15 +04:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Daytime node switch support (feature #4836)
						
					
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				2019-02-02 10:50:15 +04:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							Use emplace instead of find-assign
						
					
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				2019-02-27 00:10:34 +03:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								waterutil.cpp
							
						
					
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								waterutil.hpp
							
						
					
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								workqueue.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							Replace volatile bools with std::atomic<bool>
						
					
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				2018-12-24 14:19:35 -05:00 | 
			
		
			
			
			
			
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								writescene.cpp
							
						
					
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								writescene.hpp
							
						
					
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