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	| Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. | ||
|---|---|---|
| .. | ||
| events.hpp | ||
| imagetosurface.cpp | ||
| imagetosurface.hpp | ||
| OISCompat.hpp | ||
| sdlcursormanager.cpp | ||
| sdlcursormanager.hpp | ||
| sdlgraphicswindow.cpp | ||
| sdlgraphicswindow.hpp | ||
| sdlinputwrapper.cpp | ||
| sdlinputwrapper.hpp | ||
| sdlvideowrapper.cpp | ||
| sdlvideowrapper.hpp | ||