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openmw/apps
elsid fbeb3ab03a
Do not build path to next path point via navmesh
To void a situation when next path point continuously changing making actor go
in circles.

This is unnecessary but also creates problems since pathgrid is used to build
path for AiWander.
2023-07-31 22:02:21 +02:00
..
benchmarks Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
bsatool Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
bulletobjecttool Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
esmtool Merge branch 'bump-cmake-version' into 'master' 2023-07-20 17:40:29 +00:00
essimporter Fix some Coverity warnings 2023-07-28 20:58:18 +04:00
launcher Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
mwiniimporter Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
navmeshtool Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
niftest Eliminate redundant version checks 2023-07-20 00:43:56 +01:00
opencs Fix some Coverity warnings 2023-07-28 20:58:18 +04:00
opencs_tests Add missing array include 2023-07-29 00:29:03 +02:00
openmw Do not build path to next path point via navmesh 2023-07-31 22:02:21 +02:00
openmw_test_suite Merge branch 'test_load_deleted_dialinfo' into 'master' 2023-07-31 10:50:07 +00:00
wizard Replace some empty constructors and destructors with default 2023-05-29 13:37:19 +02:00
doc.hpp