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	Moving classes from components/misc into Misc namespace. Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc classes, so both of them are renamed to ESM::Miscellaneous and MWClass::Miscellaneous. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
		
			
				
	
	
		
			82 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: http://openmw.sourceforge.net/
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  This file (slice_array.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  http://www.gnu.org/licenses/ .
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 */
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#ifndef MISC_SLICE_ARRAY_H
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#define MISC_SLICE_ARRAY_H
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// A simple array implementation containing a pointer and a
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// length. Used for holding slices into a data buffer.
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#include <string.h>
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#include <string>
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namespace Misc
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{
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template <class T>
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struct SliceArray
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{
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  const T* ptr;
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  size_t length;
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  /// Initialize to zero length
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  SliceArray() : ptr(0), length(0) {}
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  /// Initialize from pointer + length
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  SliceArray(const T* _ptr, size_t _length)
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    : ptr(_ptr), length(_length) {}
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  /// Initialize from null-terminated string
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  SliceArray(const char* str)
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  {
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    ptr = str;
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    length = strlen(str);
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  }
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  bool operator==(SliceArray &t)
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  {
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    return
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      length == t.length &&
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      (memcmp(ptr,t.ptr, length*sizeof(T)) == 0);
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  }
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  /// Only use this for stings
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  bool operator==(const char* str)
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  {
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    return
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      str[length] == 0 &&
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      (strncmp(ptr, str, length) == 0);
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  }
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  /** This allocates a copy of the data. Only use this for debugging
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      and error messages. */
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  std::string toString()
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  { return std::string(ptr,length); }
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};
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typedef SliceArray<char> SString;
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typedef SliceArray<int> IntArray;
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typedef SliceArray<float> FloatArray;
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}
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#endif
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