.. |
actorutil.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
agentpath.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
agentpath.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
attach.cpp
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return if source is null in mergeUserData
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2021-09-10 14:04:11 +00:00 |
attach.hpp
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This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
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2021-09-09 22:56:57 +02:00 |
clone.cpp
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clone.cpp remove dynamic_cast (#3097)
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2021-09-09 23:04:11 +02:00 |
clone.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
controller.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
controller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
detourdebugdraw.cpp
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Remove unused macro
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2020-04-24 20:38:55 +02:00 |
detourdebugdraw.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
keyframe.hpp
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adds a replacement for osg::NodeCallback (#3144)
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2021-10-04 10:56:55 +02:00 |
lightcontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightcontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightmanager.cpp
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discard off-screen lights (#3120)
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2021-10-06 11:53:24 +02:00 |
lightmanager.hpp
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discard off-screen lights (#3120)
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2021-10-06 11:53:24 +02:00 |
lightutil.cpp
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Finalize settings, torch fix
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2021-04-13 11:09:49 -07:00 |
lightutil.hpp
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Finalize settings, torch fix
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2021-04-13 11:09:49 -07:00 |
morphgeometry.cpp
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Fix FTBFS against older versions of osg
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2021-10-13 13:55:16 -05:00 |
morphgeometry.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
mwshadowtechnique.cpp
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avoids virtual function calls in ComputeLightSpaceBounds (#3167)
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2021-10-11 15:11:59 +02:00 |
mwshadowtechnique.hpp
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avoids virtual function calls in ComputeLightSpaceBounds (#3167)
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2021-10-11 15:11:59 +02:00 |
navmesh.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
navmesh.hpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
nodecallback.hpp
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adds a replacement for osg::NodeCallback (#3144)
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2021-10-04 10:56:55 +02:00 |
optimizer.cpp
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speeds up optimizer (#3162)
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2021-10-10 18:09:15 +02:00 |
optimizer.hpp
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speeds up optimizer (#3162)
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2021-10-10 18:09:15 +02:00 |
osgacontroller.cpp
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cleans up osgacontroller.cpp (#3142)
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2021-10-04 12:20:33 +02:00 |
osgacontroller.hpp
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cleans up osgacontroller.cpp (#3142)
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2021-10-04 12:20:33 +02:00 |
pathgridutil.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
recastmesh.cpp
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Use different colors for walkable and non-walkable triangles
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2021-10-09 17:44:25 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
riggeometry.cpp
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Fix FTBFS against older versions of osg
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2021-10-13 13:55:16 -05:00 |
riggeometry.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
rtt.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
rtt.hpp
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Stereo friendly StateSetUpdater
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2021-07-26 14:01:02 +02:00 |
screencapture.cpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
screencapture.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
serialize.cpp
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Serialize NifOsg::MatrixTransform children properly
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2021-08-12 18:33:06 +03:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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allows to skip ComputeLightSpaceBounds traversal (#3152)
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2021-10-11 11:27:50 +02:00 |
shadow.hpp
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allows to skip ComputeLightSpaceBounds traversal (#3152)
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2021-10-11 11:27:50 +02:00 |
shadowsbin.cpp
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shadowsbin.cpp uniform
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2021-09-12 09:21:10 +00:00 |
shadowsbin.hpp
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Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
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2020-12-23 01:24:15 +00:00 |
skeleton.cpp
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optimises skeleton.cpp (#3158)
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2021-10-09 11:14:22 +02:00 |
skeleton.hpp
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optimises skeleton.cpp (#3158)
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2021-10-09 11:14:22 +02:00 |
statesetupdater.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
statesetupdater.hpp
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resets state updater to apply light settings (#3141)
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2021-10-06 11:21:30 +02:00 |
textkeymap.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
unrefqueue.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
unrefqueue.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
util.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
visitor.cpp
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Merge branch 'string_view' into 'master'
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2021-09-09 20:41:16 +00:00 |
visitor.hpp
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Don't use FreezeOnCull for any particle system (#4744)
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2021-08-08 03:36:35 +03:00 |
waterutil.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
waterutil.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
workqueue.cpp
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Reset mIsReleased before starting threads
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2021-08-08 02:28:59 +02:00 |
workqueue.hpp
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Stop engine work queue before destructing environment
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2021-07-08 21:14:01 +02:00 |
writescene.cpp
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Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
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2020-04-27 11:40:49 +02:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |