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			315 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "navmesh.hpp"
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#include "worldspacedata.hpp"
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#include <components/debug/debugging.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/detournavigator/generatenavmeshtile.hpp>
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#include <components/detournavigator/gettilespositions.hpp>
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#include <components/detournavigator/navmeshdb.hpp>
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#include <components/detournavigator/navmeshdbutils.hpp>
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#include <components/detournavigator/preparednavmeshdata.hpp>
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#include <components/detournavigator/recastmesh.hpp>
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#include <components/detournavigator/recastmeshprovider.hpp>
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#include <components/detournavigator/serialization.hpp>
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#include <components/detournavigator/settings.hpp>
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#include <components/detournavigator/tileposition.hpp>
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#include <components/misc/progressreporter.hpp>
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#include <components/navmeshtool/protocol.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/sqlite3/transaction.hpp>
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#include <osg/Vec3f>
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#include <atomic>
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#include <chrono>
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#include <cstddef>
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#include <random>
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#include <string_view>
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#include <utility>
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#include <vector>
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namespace NavMeshTool
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{
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    namespace
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    {
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        using DetourNavigator::AgentBounds;
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        using DetourNavigator::GenerateNavMeshTile;
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        using DetourNavigator::MeshSource;
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        using DetourNavigator::NavMeshDb;
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        using DetourNavigator::NavMeshTileInfo;
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        using DetourNavigator::PreparedNavMeshData;
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        using DetourNavigator::RecastMeshProvider;
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        using DetourNavigator::Settings;
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        using DetourNavigator::ShapeId;
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        using DetourNavigator::TileId;
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        using DetourNavigator::TilePosition;
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        using DetourNavigator::TilesPositionsRange;
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        using DetourNavigator::TileVersion;
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        using Sqlite3::Transaction;
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        void logGeneratedTiles(std::size_t provided, std::size_t expected)
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        {
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            Log(Debug::Info) << provided << "/" << expected << " ("
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                             << (static_cast<double>(provided) / static_cast<double>(expected) * 100)
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                             << "%) navmesh tiles are generated";
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        }
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        template <class T>
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        void serializeToStderr(const T& value)
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        {
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            const std::vector<std::byte> data = serialize(value);
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            getLockedRawStderr()->write(
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                reinterpret_cast<const char*>(data.data()), static_cast<std::streamsize>(data.size()));
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        }
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        void logGeneratedTilesMessage(std::size_t number)
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        {
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            serializeToStderr(GeneratedTiles{ static_cast<std::uint64_t>(number) });
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        }
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        struct LogGeneratedTiles
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        {
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            void operator()(std::size_t provided, std::size_t expected) const { logGeneratedTiles(provided, expected); }
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        };
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        class NavMeshTileConsumer final : public DetourNavigator::NavMeshTileConsumer
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        {
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        public:
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            std::atomic_size_t mExpected{ 0 };
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            explicit NavMeshTileConsumer(NavMeshDb&& db, bool removeUnusedTiles, bool writeBinaryLog)
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                : mDb(std::move(db))
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                , mRemoveUnusedTiles(removeUnusedTiles)
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                , mWriteBinaryLog(writeBinaryLog)
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                , mTransaction(mDb.startTransaction(Sqlite3::TransactionMode::Immediate))
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                , mNextTileId(mDb.getMaxTileId() + 1)
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                , mNextShapeId(mDb.getMaxShapeId() + 1)
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            {
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            }
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            std::size_t getProvided() const { return mProvided.load(); }
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            std::size_t getInserted() const { return mInserted.load(); }
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            std::size_t getUpdated() const { return mUpdated.load(); }
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            std::size_t getDeleted() const
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            {
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                const std::lock_guard lock(mMutex);
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                return mDeleted;
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            }
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            std::int64_t resolveMeshSource(const MeshSource& source) override
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            {
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                const std::lock_guard lock(mMutex);
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                return DetourNavigator::resolveMeshSource(mDb, source, mNextShapeId);
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            }
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            std::optional<NavMeshTileInfo> find(
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                ESM::RefId worldspace, const TilePosition& tilePosition, const std::vector<std::byte>& input) override
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            {
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                std::optional<NavMeshTileInfo> result;
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                std::lock_guard lock(mMutex);
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                if (const auto tile = mDb.findTile(worldspace, tilePosition, input))
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                {
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                    NavMeshTileInfo info;
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                    info.mTileId = tile->mTileId;
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                    info.mVersion = tile->mVersion;
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                    result.emplace(info);
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                }
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                return result;
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            }
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            void ignore(ESM::RefId worldspace, const TilePosition& tilePosition) override
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            {
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                if (mRemoveUnusedTiles)
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                {
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                    std::lock_guard lock(mMutex);
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                    mDeleted += static_cast<std::size_t>(mDb.deleteTilesAt(worldspace, tilePosition));
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                }
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                report();
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            }
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            void identity(ESM::RefId worldspace, const TilePosition& tilePosition, std::int64_t tileId) override
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            {
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                if (mRemoveUnusedTiles)
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                {
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                    std::lock_guard lock(mMutex);
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                    mDeleted += static_cast<std::size_t>(
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                        mDb.deleteTilesAtExcept(worldspace, tilePosition, TileId{ tileId }));
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                }
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                report();
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            }
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            void insert(ESM::RefId worldspace, const TilePosition& tilePosition, std::int64_t version,
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                const std::vector<std::byte>& input, PreparedNavMeshData& data) override
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            {
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                {
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                    std::lock_guard lock(mMutex);
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                    if (mRemoveUnusedTiles)
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                        mDeleted += static_cast<std::size_t>(mDb.deleteTilesAt(worldspace, tilePosition));
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                    data.mUserId = static_cast<unsigned>(mNextTileId);
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                    mDb.insertTile(
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                        mNextTileId, worldspace, tilePosition, TileVersion{ version }, input, serialize(data));
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                    ++mNextTileId;
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                }
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                ++mInserted;
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                report();
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            }
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            void update(ESM::RefId worldspace, const TilePosition& tilePosition, std::int64_t tileId,
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                std::int64_t version, PreparedNavMeshData& data) override
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            {
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                data.mUserId = static_cast<unsigned>(tileId);
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                {
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                    std::lock_guard lock(mMutex);
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                    if (mRemoveUnusedTiles)
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                        mDeleted += static_cast<std::size_t>(
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                            mDb.deleteTilesAtExcept(worldspace, tilePosition, TileId{ tileId }));
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                    mDb.updateTile(TileId{ tileId }, TileVersion{ version }, serialize(data));
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                }
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                ++mUpdated;
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                report();
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            }
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            void cancel(std::string_view reason) override
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            {
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                std::unique_lock lock(mMutex);
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                if (reason.find("database or disk is full") != std::string_view::npos)
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                    mStatus = Status::NotEnoughSpace;
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                else
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                    mStatus = Status::Cancelled;
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                mHasTile.notify_one();
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            }
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            Status wait()
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            {
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                constexpr std::chrono::seconds transactionInterval(1);
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                std::unique_lock lock(mMutex);
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                auto start = std::chrono::steady_clock::now();
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                while (mProvided < mExpected && mStatus == Status::Ok)
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                {
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                    mHasTile.wait(lock);
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                    const auto now = std::chrono::steady_clock::now();
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                    if (now - start > transactionInterval)
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                    {
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                        mTransaction.commit();
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                        mTransaction = mDb.startTransaction(Sqlite3::TransactionMode::Immediate);
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                        start = now;
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                    }
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                }
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                logGeneratedTiles(mProvided, mExpected);
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                if (mWriteBinaryLog)
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                    logGeneratedTilesMessage(mProvided);
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                return mStatus;
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            }
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            void commit()
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            {
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                const std::lock_guard lock(mMutex);
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                mTransaction.commit();
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            }
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            void vacuum()
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            {
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                const std::lock_guard lock(mMutex);
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                mDb.vacuum();
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            }
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            void removeTilesOutsideRange(ESM::RefId worldspace, const TilesPositionsRange& range)
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            {
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                const std::lock_guard lock(mMutex);
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                mTransaction.commit();
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                Log(Debug::Info) << "Removing tiles outside processed range for worldspace \"" << worldspace << "\"...";
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                mDeleted += static_cast<std::size_t>(mDb.deleteTilesOutsideRange(worldspace, range));
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                mTransaction = mDb.startTransaction(Sqlite3::TransactionMode::Immediate);
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            }
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        private:
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            std::atomic_size_t mProvided{ 0 };
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            std::atomic_size_t mInserted{ 0 };
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            std::atomic_size_t mUpdated{ 0 };
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            std::size_t mDeleted = 0;
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            Status mStatus = Status::Ok;
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            mutable std::mutex mMutex;
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            NavMeshDb mDb;
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            const bool mRemoveUnusedTiles;
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            const bool mWriteBinaryLog;
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            Transaction mTransaction;
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            TileId mNextTileId;
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            std::condition_variable mHasTile;
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            Misc::ProgressReporter<LogGeneratedTiles> mReporter;
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            ShapeId mNextShapeId;
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            std::mutex mReportMutex;
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            void report()
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            {
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                const std::size_t provided = mProvided.fetch_add(1, std::memory_order_relaxed) + 1;
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                mReporter(provided, mExpected);
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                mHasTile.notify_one();
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                if (mWriteBinaryLog)
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                    logGeneratedTilesMessage(provided);
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            }
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        };
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    }
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    Status generateAllNavMeshTiles(const AgentBounds& agentBounds, const Settings& settings, std::size_t threadsNumber,
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        bool removeUnusedTiles, bool writeBinaryLog, WorldspaceData& data, NavMeshDb&& db)
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    {
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        Log(Debug::Info) << "Generating navmesh tiles by " << threadsNumber << " parallel workers...";
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        SceneUtil::WorkQueue workQueue(threadsNumber);
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        auto navMeshTileConsumer
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            = std::make_shared<NavMeshTileConsumer>(std::move(db), removeUnusedTiles, writeBinaryLog);
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        std::size_t tiles = 0;
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        std::mt19937_64 random;
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        for (const std::unique_ptr<WorldspaceNavMeshInput>& input : data.mNavMeshInputs)
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        {
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            const auto range = DetourNavigator::makeTilesPositionsRange(Misc::Convert::toOsgXY(input->mAabb.m_min),
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                Misc::Convert::toOsgXY(input->mAabb.m_max), settings.mRecast);
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            if (removeUnusedTiles)
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                navMeshTileConsumer->removeTilesOutsideRange(input->mWorldspace, range);
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            std::vector<TilePosition> worldspaceTiles;
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            DetourNavigator::getTilesPositions(
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                range, [&](const TilePosition& tilePosition) { worldspaceTiles.push_back(tilePosition); });
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            tiles += worldspaceTiles.size();
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            if (writeBinaryLog)
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                serializeToStderr(ExpectedTiles{ static_cast<std::uint64_t>(tiles) });
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            navMeshTileConsumer->mExpected = tiles;
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            std::shuffle(worldspaceTiles.begin(), worldspaceTiles.end(), random);
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            for (const TilePosition& tilePosition : worldspaceTiles)
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                workQueue.addWorkItem(new GenerateNavMeshTile(input->mWorldspace, tilePosition,
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                    RecastMeshProvider(input->mTileCachedRecastMeshManager), agentBounds, settings,
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                    navMeshTileConsumer));
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        }
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        const Status status = navMeshTileConsumer->wait();
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        if (status == Status::Ok)
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            navMeshTileConsumer->commit();
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        const auto inserted = navMeshTileConsumer->getInserted();
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        const auto updated = navMeshTileConsumer->getUpdated();
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        const auto deleted = navMeshTileConsumer->getDeleted();
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        Log(Debug::Info) << "Generated navmesh for " << navMeshTileConsumer->getProvided() << " tiles, " << inserted
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                         << " are inserted, " << updated << " updated and " << deleted << " deleted";
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        if (inserted + updated + deleted > 0)
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        {
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            Log(Debug::Info) << "Vacuuming the database...";
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            navMeshTileConsumer->vacuum();
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        }
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        return status;
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    }
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}
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