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openmw/components/resource
elsid 16410d0960
Use std::string for ResourceManager cache key
Otherwise terrain textures cache has zero hits because it stores not normalized
paths. Due to implicit conversion it's possible to add entry with
addEntryToObjectCache passing a string that is converted into normalized path.
But then getRefFromObjectCache called with original value does not find this
entry because it's not converted and overloaded operators are used instead.
2024-03-16 00:17:13 +01:00
..
animation.cpp
animation.hpp
bulletshape.cpp
bulletshape.hpp
bulletshapemanager.cpp
bulletshapemanager.hpp
errormarker.cpp
errormarker.hpp
foreachbulletobject.cpp
foreachbulletobject.hpp
imagemanager.cpp
imagemanager.hpp
keyframemanager.cpp
keyframemanager.hpp
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp
scenemanager.hpp
stats.cpp
stats.hpp