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			276 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Windows Settings
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| ################
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| 
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| :Type:	floating point
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| :Range:	0.0 to 1.0
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| 
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| This section controls the location and size of each window in GUI mode.
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| Each setting is a floating point number representing a *fraction*
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| of the resolution x or resolution y setting in the Video Settings Section.
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| The X and Y values locate the top left corner of the window,
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| while the W value determines the width of the window and the H value determines the height of the window.
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| 
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| Unlike the documentation for most sections which lists the exact setting name,
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| this page instead lists the names of the windows.
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| For example, to configure the alchemy window, the actual settings would be::
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| 
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| 	alchemy x = 0.25
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| 	alchemy y = 0.25
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| 	alchemy w = 0.5
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| 	alchemy h = 0.5
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| 
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| Each window in the GUI mode remembers it's previous location when exiting the game.
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| By far the easiest way to configure these settings is to simply move the windows around in game.
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| Hand editing the configuration file might result in some fine tuning for alignment,
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| but the settings will be overwritten if a window is moved.
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| 
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| .. note::
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| 	To scale the windows, making the widgets proportionally larger, 
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| 	see the scaling factor setting in the GUI section instead.
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| 
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| :Type:		boolean
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| :Range:		True/False
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| 
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| This section controls the state of pinnable windows: pinned or not.
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| For example, to pin only the map window, the actual settings will be::
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| 
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| 	inventory pin = false
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| 	map pin = true
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| 	stats pin = false
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| 	spells pin = false
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| 
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| The pinnable window can be pinned/unpinned by clicking on a button in the right upper corner of the window.
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| 
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| stats
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| -----
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| 
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| :Default:
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| 	x = 0.015
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| 
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| 	y = 0.015
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| 
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| 	w = 0.45
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| 
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| 	h = 0.4275
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| 
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| 	pin = false
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| 
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| The stats window, displaying level, race, class, skills and stats.
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| Activated by clicking on any of the three bars in the lower left corner of the HUD.
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| 
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| spells
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| ------
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| 
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| :Default:
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| 	x = 0.63
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| 
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| 	y = 0.39
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| 
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| 	w = 0.36
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| 
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| 	h = 0.51
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| 
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| 	pin = false
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| 
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| The spells window, displaying powers, spells, and magical items.
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| Activated by clicking on the spells widget (third from left) in the bottom left corner of the HUD.
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| 
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| map
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| ---
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| 
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| :Default:
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| 	x = 0.63
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| 
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| 	y = 0.015
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| 
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| 	w = 0.36
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| 
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| 	h = 0.37
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| 
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| 	pin = false
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| 
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| The local and world map window.
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| Activated by clicking on the map widget in the bottom right corner of the HUD.
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| 
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| inventory
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| ---------
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| 
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| :Default:
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| 	x = 0.015
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| 
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| 	y = 0.54
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| 
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| 	w = 0.45
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| 
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| 	h = 0.38
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| 
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| 	pin = false
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| 
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| The inventory window, displaying the paper doll and possessions,
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| when activated by clicking on the inventory widget (second from left) in the bottom left corner of the HUD.
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| 
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| inventory container
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| -------------------
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| 
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| :Default:
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| 	x = 0.015
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| 
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| 	y = 0.54
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| 
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| 	w = 0.45
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| 
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| 	h = 0.38
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| 
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| The player's inventory window while searching a container, showing the contents of the character's inventory.
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| Activated by clicking on a container. The same window is used for searching dead bodies, and pickpocketing people.
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| 
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| inventory barter
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| ----------------
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| 
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| :Default:
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| 	x = 0.015
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| 
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| 	y = 0.54
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| 
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| 	w = 0.45
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| 
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| 	h = 0.38
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| 
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| The player's inventory window while bartering. It displays goods owned by the character while bartering.
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| Activated by clicking on the Barter choice in the dialog window for an NPC.
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| 
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| inventory companion
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| -------------------
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| 
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| :Default:
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| 	x = 0.015
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| 
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| 	y = 0.54
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| 
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| 	w = 0.45
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| 
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| 	h = 0.38
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| 
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| The player's inventory window while interacting with a companion.
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| The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
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| 
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| container
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| ---------
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| 
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| :Default:
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| 	x = 0.49
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| 
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| 	y = 0.54
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| 
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| 	w = 0.39
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| 
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| 	h = 0.38
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| 
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| The container window, showing the contents of the container. Activated by clicking on a container.
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| The same window is used for searching dead bodies, and pickpocketing people.
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| 
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| barter
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| ------
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| 
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| :Default:
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| 	x = 0.6
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| 
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| 	y = 0.27
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| 
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| 	w = 0.38
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| 
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| 	h = 0.63
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| 
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| The NPC bartering window, displaying goods owned by the shopkeeper while bartering.
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| Activated by clicking on the Barter choice in the dialog window for an NPC.
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| 
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| companion
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| ---------
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| 
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| :Default:
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| 	x = 0.6
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| 
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| 	y = 0.27
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| 
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| 	w = 0.38
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| 
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| 	h = 0.63
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| 
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| The NPC's inventory window while interacting with a companion.
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| The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
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| 
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| dialogue
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| --------
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| 
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| :Default:
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| 	x = 0.15
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| 
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| 	y = 0.5
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| 
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| 	w = 0.7
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| 
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| 	h = 0.45
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| 
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| The dialogue window, for talking with NPCs.
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| Activated by clicking on a NPC.
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| 
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| alchemy
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| -------
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| 
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| :Default:
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| 	x = 0.25
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| 
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| 	y = 0.25
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| 
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| 	w = 0.5
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| 
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| 	h = 0.5
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| 
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| The alchemy window, for crafting potions.
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| Activated by dragging an alchemy tool on to the rag doll.
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| Unlike most other windows, this window hides all other windows when opened.
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| 
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| console
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| -------
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| 
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| :Default:
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| 	x = 0.255
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| 
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| 	y = 0.215
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| 
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| 	w = 0.49
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| 
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| 	h = 0.3125
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| 
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| The console command window.
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| Activated by pressing the tilde (~) key.
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| 
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| settings
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| --------
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| 
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| :Default:
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| 	x = 0.1
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| 
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| 	y = 0.1
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| 
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| 	w = 0.8
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| 
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| 	h = 0.8
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| 
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| The settings window.
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| Activated by clicking Options in the main menu.
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| 
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| postprocessor
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| -------------
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| 
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| :Default:
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| 	x = 0.01
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| 
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| 	y = 0.02
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| 
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| 	w = 0.44
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| 
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| 	h = 0.95
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| 
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| The postprocessor window used to configure shaders.
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| Activated by pressing the F2 key.
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