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			141 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "controller.hpp"
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#include <algorithm>
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#include "statesetupdater.hpp"
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#include <osg/Drawable>
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#include <osg/Geometry>
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#include <osg/MatrixTransform>
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#include <osg/NodeCallback>
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namespace SceneUtil
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{
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    Controller::Controller()
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    {
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    }
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    bool Controller::hasInput() const
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    {
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        return mSource.get() != nullptr;
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    }
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    float Controller::getInputValue(osg::NodeVisitor* nv)
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    {
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        if (mFunction)
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            return mFunction->calculate(mSource->getValue(nv));
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        else
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            return mSource->getValue(nv);
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    }
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    void Controller::setSource(std::shared_ptr<ControllerSource> source)
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    {
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        mSource = source;
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    }
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    void Controller::setFunction(std::shared_ptr<ControllerFunction> function)
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    {
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        mFunction = function;
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    }
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    std::shared_ptr<ControllerSource> Controller::getSource() const
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    {
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        return mSource;
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    }
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    std::shared_ptr<ControllerFunction> Controller::getFunction() const
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    {
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        return mFunction;
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    }
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    FrameTimeSource::FrameTimeSource()
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    {
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    }
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    float FrameTimeSource::getValue(osg::NodeVisitor *nv)
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    {
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        return nv->getFrameStamp()->getSimulationTime();
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    }
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    ControllerVisitor::ControllerVisitor()
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        : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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    {
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    }
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    void ControllerVisitor::apply(osg::Node &node)
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    {
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        applyNode(node);
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    }
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    void ControllerVisitor::apply(osg::MatrixTransform &node)
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    {
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        applyNode(node);
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    }
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    void ControllerVisitor::apply(osg::Geometry &node)
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    {
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        applyNode(node);
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    }
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    void ControllerVisitor::applyNode(osg::Node &node)
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    {
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        osg::Callback* callback = node.getUpdateCallback();
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        while (callback)
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        {
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            if (Controller* ctrl = dynamic_cast<Controller*>(callback))
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                visit(node, *ctrl);
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            if (CompositeStateSetUpdater* composite = dynamic_cast<CompositeStateSetUpdater*>(callback))
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            {
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                for (unsigned int i=0; i<composite->getNumControllers(); ++i)
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                {
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                    StateSetUpdater* statesetcontroller = composite->getController(i);
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                    if (Controller* ctrl = dynamic_cast<Controller*>(statesetcontroller))
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                        visit(node, *ctrl);
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                }
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            }
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            callback = callback->getNestedCallback();
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        }
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        if (node.getNumChildrenRequiringUpdateTraversal() > 0)
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            traverse(node);
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    }
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    AssignControllerSourcesVisitor::AssignControllerSourcesVisitor()
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        : ControllerVisitor()
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    {
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    }
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    AssignControllerSourcesVisitor::AssignControllerSourcesVisitor(std::shared_ptr<ControllerSource> toAssign)
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        : ControllerVisitor()
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        , mToAssign(toAssign)
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    {
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    }
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    void AssignControllerSourcesVisitor::visit(osg::Node&, Controller &ctrl)
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    {
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        if (!ctrl.getSource())
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            ctrl.setSource(mToAssign);
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    }
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    FindMaxControllerLengthVisitor::FindMaxControllerLengthVisitor()
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        : SceneUtil::ControllerVisitor()
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        , mMaxLength(0)
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    {
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    }
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    void FindMaxControllerLengthVisitor::visit(osg::Node &, Controller &ctrl)
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    {
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        if (ctrl.getFunction())
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            mMaxLength = std::max(mMaxLength, ctrl.getFunction()->getMaximum());
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    }
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    float FindMaxControllerLengthVisitor::getMaxLength() const
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    {
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        return mMaxLength;
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    }
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}
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