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			338 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "recastmeshbuilder.hpp"
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| #include "exceptions.hpp"
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| 
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| #include <components/bullethelpers/heightfield.hpp>
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| #include <components/bullethelpers/processtrianglecallback.hpp>
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| #include <components/bullethelpers/transformboundingbox.hpp>
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| #include <components/misc/convert.hpp>
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| 
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| #include <BulletCollision/CollisionShapes/btBoxShape.h>
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| #include <BulletCollision/CollisionShapes/btCompoundShape.h>
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| #include <BulletCollision/CollisionShapes/btConcaveShape.h>
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| #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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| #include <LinearMath/btAabbUtil2.h>
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| #include <LinearMath/btTransform.h>
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| 
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| #include <algorithm>
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| #include <array>
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| #include <cassert>
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| #include <cmath>
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| #include <sstream>
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| #include <vector>
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| 
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| namespace DetourNavigator
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| {
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|     using BulletHelpers::makeProcessTriangleCallback;
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| 
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|     namespace
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|     {
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|         RecastMeshTriangle makeRecastMeshTriangle(const btVector3* vertices, const AreaType areaType)
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|         {
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|             RecastMeshTriangle result;
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|             result.mAreaType = areaType;
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|             for (std::size_t i = 0; i < 3; ++i)
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|                 result.mVertices[i] = Misc::Convert::toOsg(vertices[i]);
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|             return result;
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|         }
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| 
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|         float getHeightfieldScale(int cellSize, std::size_t dataSize)
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|         {
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|             return static_cast<float>(cellSize) / (dataSize - 1);
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|         }
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| 
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|         bool isNan(const RecastMeshTriangle& triangle)
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|         {
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|             for (std::size_t i = 0; i < 3; ++i)
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|                 if (std::isnan(triangle.mVertices[i].x()) || std::isnan(triangle.mVertices[i].y())
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|                     || std::isnan(triangle.mVertices[i].z()))
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|                     return true;
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|             return false;
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|         }
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|     }
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| 
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|     Mesh makeMesh(std::vector<RecastMeshTriangle>&& triangles, const osg::Vec3f& shift)
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|     {
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|         std::vector<osg::Vec3f> uniqueVertices;
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|         uniqueVertices.reserve(3 * triangles.size());
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| 
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|         for (const RecastMeshTriangle& triangle : triangles)
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|             for (const osg::Vec3f& vertex : triangle.mVertices)
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|                 uniqueVertices.push_back(vertex);
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| 
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|         std::sort(uniqueVertices.begin(), uniqueVertices.end());
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|         uniqueVertices.erase(std::unique(uniqueVertices.begin(), uniqueVertices.end()), uniqueVertices.end());
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| 
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|         std::vector<int> indices;
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|         indices.reserve(3 * triangles.size());
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|         std::vector<AreaType> areaTypes;
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|         areaTypes.reserve(triangles.size());
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| 
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|         for (const RecastMeshTriangle& triangle : triangles)
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|         {
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|             areaTypes.push_back(triangle.mAreaType);
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| 
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|             for (const osg::Vec3f& vertex : triangle.mVertices)
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|             {
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|                 const auto it = std::lower_bound(uniqueVertices.begin(), uniqueVertices.end(), vertex);
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|                 assert(it != uniqueVertices.end());
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|                 assert(*it == vertex);
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|                 indices.push_back(static_cast<int>(it - uniqueVertices.begin()));
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|             }
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|         }
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| 
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|         triangles.clear();
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| 
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|         std::vector<float> vertices;
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|         vertices.reserve(3 * uniqueVertices.size());
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| 
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|         for (const osg::Vec3f& vertex : uniqueVertices)
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|         {
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|             vertices.push_back(vertex.x() + shift.x());
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|             vertices.push_back(vertex.y() + shift.y());
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|             vertices.push_back(vertex.z() + shift.z());
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|         }
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| 
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|         return Mesh(std::move(indices), std::move(vertices), std::move(areaTypes));
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|     }
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| 
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|     Mesh makeMesh(const Heightfield& heightfield)
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|     {
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|         using BulletHelpers::makeProcessTriangleCallback;
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|         using Misc::Convert::toOsg;
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| 
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|         constexpr int upAxis = 2;
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|         constexpr bool flipQuadEdges = false;
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| #if BT_BULLET_VERSION < 310
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|         std::vector<btScalar> heights(heightfield.mHeights.begin(), heightfield.mHeights.end());
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|         btHeightfieldTerrainShape shape(static_cast<int>(heightfield.mHeights.size() / heightfield.mLength),
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|             static_cast<int>(heightfield.mLength), heights.data(), 1, heightfield.mMinHeight, heightfield.mMaxHeight,
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|             upAxis, PHY_FLOAT, flipQuadEdges);
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| #else
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|         btHeightfieldTerrainShape shape(static_cast<int>(heightfield.mHeights.size() / heightfield.mLength),
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|             static_cast<int>(heightfield.mLength), heightfield.mHeights.data(), heightfield.mMinHeight,
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|             heightfield.mMaxHeight, upAxis, flipQuadEdges);
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| #endif
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|         const float scale = getHeightfieldScale(heightfield.mCellSize, heightfield.mOriginalSize);
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|         shape.setLocalScaling(btVector3(scale, scale, 1));
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|         btVector3 aabbMin;
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|         btVector3 aabbMax;
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|         shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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|         std::vector<RecastMeshTriangle> triangles;
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|         auto callback = makeProcessTriangleCallback([&](btVector3* vertices, int, int) {
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|             triangles.emplace_back(makeRecastMeshTriangle(vertices, AreaType_ground));
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|         });
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|         shape.processAllTriangles(&callback, aabbMin, aabbMax);
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|         const osg::Vec2f aabbShift
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|             = (osg::Vec2f(aabbMax.x(), aabbMax.y()) - osg::Vec2f(aabbMin.x(), aabbMin.y())) * 0.5;
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|         const osg::Vec2f tileShift = osg::Vec2f(heightfield.mMinX, heightfield.mMinY) * scale;
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|         const osg::Vec2f localShift = aabbShift + tileShift;
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|         const float cellSize = static_cast<float>(heightfield.mCellSize);
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|         const osg::Vec3f cellShift(heightfield.mCellPosition.x() * cellSize, heightfield.mCellPosition.y() * cellSize,
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|             (heightfield.mMinHeight + heightfield.mMaxHeight) * 0.5f);
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|         return makeMesh(std::move(triangles), cellShift + osg::Vec3f(localShift.x(), localShift.y(), 0));
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|     }
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| 
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|     RecastMeshBuilder::RecastMeshBuilder(const TileBounds& bounds) noexcept
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|         : mBounds(bounds)
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|     {
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|     }
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| 
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|     void RecastMeshBuilder::addObject(const btCollisionShape& shape, const btTransform& transform,
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|         const AreaType areaType, osg::ref_ptr<const Resource::BulletShape> source,
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|         const ObjectTransform& objectTransform)
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|     {
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|         addObject(shape, transform, areaType);
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|         mSources.push_back(MeshSource{ std::move(source), objectTransform, areaType });
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|     }
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| 
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|     void RecastMeshBuilder::addObject(
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|         const btCollisionShape& shape, const btTransform& transform, const AreaType areaType)
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|     {
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|         if (shape.isCompound())
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|             return addObject(static_cast<const btCompoundShape&>(shape), transform, areaType);
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|         else if (shape.getShapeType() == TERRAIN_SHAPE_PROXYTYPE)
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|             return addObject(static_cast<const btHeightfieldTerrainShape&>(shape), transform, areaType);
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|         else if (shape.isConcave())
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|             return addObject(static_cast<const btConcaveShape&>(shape), transform, areaType);
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|         else if (shape.getShapeType() == BOX_SHAPE_PROXYTYPE)
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|             return addObject(static_cast<const btBoxShape&>(shape), transform, areaType);
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|         std::ostringstream message;
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|         message << "Unsupported shape type: " << BroadphaseNativeTypes(shape.getShapeType());
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|         throw InvalidArgument(message.str());
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|     }
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| 
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|     void RecastMeshBuilder::addObject(
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|         const btCompoundShape& shape, const btTransform& transform, const AreaType areaType)
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|     {
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|         for (int i = 0, num = shape.getNumChildShapes(); i < num; ++i)
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|             addObject(*shape.getChildShape(i), transform * shape.getChildTransform(i), areaType);
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|     }
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| 
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|     void RecastMeshBuilder::addObject(
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|         const btConcaveShape& shape, const btTransform& transform, const AreaType areaType)
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|     {
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|         return addObject(shape, transform, makeProcessTriangleCallback([&](btVector3* vertices, int, int) {
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|             RecastMeshTriangle triangle = makeRecastMeshTriangle(vertices, areaType);
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|             std::reverse(triangle.mVertices.begin(), triangle.mVertices.end());
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|             mTriangles.emplace_back(triangle);
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|         }));
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|     }
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| 
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|     void RecastMeshBuilder::addObject(
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|         const btHeightfieldTerrainShape& shape, const btTransform& transform, const AreaType areaType)
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|     {
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|         addObject(shape, transform, makeProcessTriangleCallback([&](btVector3* vertices, int, int) {
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|             mTriangles.emplace_back(makeRecastMeshTriangle(vertices, areaType));
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|         }));
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|     }
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| 
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|     void RecastMeshBuilder::addObject(const btBoxShape& shape, const btTransform& transform, const AreaType areaType)
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|     {
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|         constexpr std::array<int, 36> indices{ {
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|             0, 2, 3, // triangle 0
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|             3, 1, 0, // triangle 1
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|             0, 4, 6, // triangle 2
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|             6, 2, 0, // triangle 3
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|             0, 1, 5, // triangle 4
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|             5, 4, 0, // triangle 5
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|             7, 5, 1, // triangle 6
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|             1, 3, 7, // triangle 7
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|             7, 3, 2, // triangle 8
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|             2, 6, 7, // triangle 9
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|             7, 6, 4, // triangle 10
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|             4, 5, 7, // triangle 11
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|         } };
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| 
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|         for (std::size_t i = 0; i < indices.size(); i += 3)
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|         {
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|             std::array<btVector3, 3> vertices;
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|             for (std::size_t j = 0; j < 3; ++j)
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|             {
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|                 btVector3 position;
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|                 shape.getVertex(indices[i + j], position);
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|                 vertices[j] = transform(position);
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|             }
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|             mTriangles.emplace_back(makeRecastMeshTriangle(vertices.data(), areaType));
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|         }
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|     }
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| 
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|     void RecastMeshBuilder::addWater(const osg::Vec2i& cellPosition, const Water& water)
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|     {
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|         mWater.push_back(CellWater{ cellPosition, water });
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|     }
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| 
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|     void RecastMeshBuilder::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, float height)
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|     {
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|         if (const auto intersection = getIntersection(mBounds, maxCellTileBounds(cellPosition, cellSize)))
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|             mFlatHeightfields.emplace_back(FlatHeightfield{ cellPosition, cellSize, height });
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|     }
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| 
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|     void RecastMeshBuilder::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const float* heights,
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|         std::size_t size, float minHeight, float maxHeight)
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|     {
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|         const auto intersection = getIntersection(mBounds, maxCellTileBounds(cellPosition, cellSize));
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|         if (!intersection.has_value())
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|             return;
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|         const osg::Vec3f shift = Misc::Convert::toOsg(
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|             BulletHelpers::getHeightfieldShift(cellPosition.x(), cellPosition.y(), cellSize, minHeight, maxHeight));
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|         const float stepSize = getHeightfieldScale(cellSize, size);
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|         const int halfCellSize = cellSize / 2;
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|         const auto local = [&](float v, float shift) { return (v - shift + halfCellSize) / stepSize; };
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|         const auto index = [&](float v, int add) { return std::clamp<int>(static_cast<int>(v) + add, 0, size); };
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|         const std::size_t minX = index(std::round(local(intersection->mMin.x(), shift.x())), -1);
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|         const std::size_t minY = index(std::round(local(intersection->mMin.y(), shift.y())), -1);
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|         const std::size_t maxX = index(std::round(local(intersection->mMax.x(), shift.x())), 1);
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|         const std::size_t maxY = index(std::round(local(intersection->mMax.y(), shift.y())), 1);
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|         const std::size_t endX = std::min(maxX + 1, size);
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|         const std::size_t endY = std::min(maxY + 1, size);
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|         const std::size_t sliceSize = (endX - minX) * (endY - minY);
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|         if (sliceSize == 0)
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|             return;
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|         std::vector<float> tileHeights;
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|         tileHeights.reserve(sliceSize);
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|         for (std::size_t y = minY; y < endY; ++y)
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|             for (std::size_t x = minX; x < endX; ++x)
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|                 tileHeights.push_back(heights[x + y * size]);
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|         Heightfield heightfield;
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|         heightfield.mCellPosition = cellPosition;
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|         heightfield.mCellSize = cellSize;
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|         heightfield.mLength = static_cast<std::uint8_t>(endY - minY);
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|         heightfield.mMinHeight = minHeight;
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|         heightfield.mMaxHeight = maxHeight;
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|         heightfield.mHeights = std::move(tileHeights);
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|         heightfield.mOriginalSize = size;
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|         heightfield.mMinX = static_cast<std::uint8_t>(minX);
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|         heightfield.mMinY = static_cast<std::uint8_t>(minY);
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|         mHeightfields.push_back(std::move(heightfield));
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|     }
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| 
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|     std::shared_ptr<RecastMesh> RecastMeshBuilder::create(const Version& version) &&
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|     {
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|         mTriangles.erase(std::remove_if(mTriangles.begin(), mTriangles.end(), isNan), mTriangles.end());
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|         std::sort(mTriangles.begin(), mTriangles.end());
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|         std::sort(mWater.begin(), mWater.end());
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|         std::sort(mHeightfields.begin(), mHeightfields.end());
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|         std::sort(mFlatHeightfields.begin(), mFlatHeightfields.end());
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|         Mesh mesh = makeMesh(std::move(mTriangles));
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|         return std::make_shared<RecastMesh>(version, std::move(mesh), std::move(mWater), std::move(mHeightfields),
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|             std::move(mFlatHeightfields), std::move(mSources));
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|     }
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| 
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|     void RecastMeshBuilder::addObject(
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|         const btConcaveShape& shape, const btTransform& transform, btTriangleCallback&& callback)
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|     {
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|         btVector3 aabbMin;
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|         btVector3 aabbMax;
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| 
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|         shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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| 
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|         const btVector3 boundsMin(mBounds.mMin.x(), mBounds.mMin.y(),
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|             -std::numeric_limits<btScalar>::max() * std::numeric_limits<btScalar>::epsilon());
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|         const btVector3 boundsMax(mBounds.mMax.x(), mBounds.mMax.y(),
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|             std::numeric_limits<btScalar>::max() * std::numeric_limits<btScalar>::epsilon());
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| 
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|         auto wrapper = makeProcessTriangleCallback([&](btVector3* triangle, int partId, int triangleIndex) {
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|             std::array<btVector3, 3> transformed;
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|             for (std::size_t i = 0; i < 3; ++i)
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|                 transformed[i] = transform(triangle[i]);
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|             if (TestTriangleAgainstAabb2(transformed.data(), boundsMin, boundsMax))
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|                 callback.processTriangle(transformed.data(), partId, triangleIndex);
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|         });
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| 
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|         shape.processAllTriangles(&wrapper, aabbMin, aabbMax);
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|     }
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| 
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|     void RecastMeshBuilder::addObject(
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|         const btHeightfieldTerrainShape& shape, const btTransform& transform, btTriangleCallback&& callback)
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|     {
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|         using BulletHelpers::transformBoundingBox;
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| 
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|         btVector3 aabbMin;
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|         btVector3 aabbMax;
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| 
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|         shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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| 
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|         transformBoundingBox(transform, aabbMin, aabbMax);
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| 
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|         aabbMin.setX(std::max(static_cast<btScalar>(mBounds.mMin.x()), aabbMin.x()));
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|         aabbMin.setX(std::min(static_cast<btScalar>(mBounds.mMax.x()), aabbMin.x()));
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|         aabbMin.setY(std::max(static_cast<btScalar>(mBounds.mMin.y()), aabbMin.y()));
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|         aabbMin.setY(std::min(static_cast<btScalar>(mBounds.mMax.y()), aabbMin.y()));
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| 
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|         aabbMax.setX(std::max(static_cast<btScalar>(mBounds.mMin.x()), aabbMax.x()));
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|         aabbMax.setX(std::min(static_cast<btScalar>(mBounds.mMax.x()), aabbMax.x()));
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|         aabbMax.setY(std::max(static_cast<btScalar>(mBounds.mMin.y()), aabbMax.y()));
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|         aabbMax.setY(std::min(static_cast<btScalar>(mBounds.mMax.y()), aabbMax.y()));
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| 
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|         transformBoundingBox(transform.inverse(), aabbMin, aabbMax);
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| 
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|         auto wrapper = makeProcessTriangleCallback([&](btVector3* triangle, int partId, int triangleIndex) {
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|             std::array<btVector3, 3> transformed;
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|             for (std::size_t i = 0; i < 3; ++i)
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|                 transformed[i] = transform(triangle[i]);
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|             callback.processTriangle(transformed.data(), partId, triangleIndex);
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|         });
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| 
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|         shape.processAllTriangles(&wrapper, aabbMin, aabbMax);
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|     }
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| }
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