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			84 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHBUILDER_H
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| #define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHBUILDER_H
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| 
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| #include "recastmesh.hpp"
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| #include "tilebounds.hpp"
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| 
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| #include <components/resource/bulletshape.hpp>
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| 
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| #include <osg/Vec3f>
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| 
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| #include <LinearMath/btTransform.h>
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| 
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| #include <array>
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| #include <memory>
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| #include <tuple>
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| #include <vector>
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| 
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| class btBoxShape;
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| class btCollisionShape;
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| class btCompoundShape;
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| class btConcaveShape;
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| class btHeightfieldTerrainShape;
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| class btTriangleCallback;
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| 
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| namespace DetourNavigator
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| {
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|     struct RecastMeshTriangle
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|     {
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|         AreaType mAreaType;
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|         std::array<osg::Vec3f, 3> mVertices;
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| 
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|         friend inline bool operator<(const RecastMeshTriangle& lhs, const RecastMeshTriangle& rhs)
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|         {
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|             return std::tie(lhs.mAreaType, lhs.mVertices) < std::tie(rhs.mAreaType, rhs.mVertices);
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|         }
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|     };
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| 
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|     class RecastMeshBuilder
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|     {
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|     public:
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|         explicit RecastMeshBuilder(const TileBounds& bounds) noexcept;
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| 
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|         void addObject(const btCollisionShape& shape, const btTransform& transform, const AreaType areaType,
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|             osg::ref_ptr<const Resource::BulletShape> source, const ObjectTransform& objectTransform);
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| 
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|         void addObject(const btCompoundShape& shape, const btTransform& transform, const AreaType areaType);
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| 
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|         void addObject(const btConcaveShape& shape, const btTransform& transform, const AreaType areaType);
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| 
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|         void addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform, const AreaType areaType);
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| 
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|         void addObject(const btBoxShape& shape, const btTransform& transform, const AreaType areaType);
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| 
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|         void addWater(const osg::Vec2i& cellPosition, const Water& water);
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| 
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|         void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, float height);
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| 
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|         void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const float* heights, std::size_t size,
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|             float minHeight, float maxHeight);
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| 
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|         std::shared_ptr<RecastMesh> create(const Version& version) &&;
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| 
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|     private:
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|         const TileBounds mBounds;
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|         std::vector<RecastMeshTriangle> mTriangles;
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|         std::vector<CellWater> mWater;
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|         std::vector<Heightfield> mHeightfields;
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|         std::vector<FlatHeightfield> mFlatHeightfields;
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|         std::vector<MeshSource> mSources;
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| 
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|         inline void addObject(const btCollisionShape& shape, const btTransform& transform, const AreaType areaType);
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| 
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|         void addObject(const btConcaveShape& shape, const btTransform& transform, btTriangleCallback&& callback);
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| 
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|         void addObject(
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|             const btHeightfieldTerrainShape& shape, const btTransform& transform, btTriangleCallback&& callback);
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|     };
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| 
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|     Mesh makeMesh(std::vector<RecastMeshTriangle>&& triangles, const osg::Vec3f& shift = osg::Vec3f());
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| 
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|     Mesh makeMesh(const Heightfield& heightfield);
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| }
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| 
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| #endif
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