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			273 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			273 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "resourcehelpers.hpp"
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| 
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| #include <algorithm>
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| #include <sstream>
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| #include <string_view>
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| 
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| #include <components/esm/common.hpp>
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| #include <components/esm/refid.hpp>
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| 
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| #include <components/misc/pathhelpers.hpp>
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| #include <components/misc/strings/algorithm.hpp>
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| #include <components/misc/strings/lower.hpp>
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| 
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| #include <components/vfs/manager.hpp>
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| #include <components/vfs/pathutil.hpp>
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| 
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| namespace
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| {
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|     bool changeExtension(std::string& path, std::string_view ext)
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|     {
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|         std::string::size_type pos = path.rfind('.');
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|         if (pos != std::string::npos && path.compare(pos, path.length() - pos, ext) != 0)
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|         {
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|             path.replace(pos, path.length(), ext);
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|             return true;
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|         }
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|         return false;
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|     }
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| }
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| 
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| bool Misc::ResourceHelpers::changeExtensionToDds(std::string& path)
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| {
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|     return changeExtension(path, ".dds");
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| }
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| 
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| std::string Misc::ResourceHelpers::correctResourcePath(
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|     std::span<const std::string_view> topLevelDirectories, std::string_view resPath, const VFS::Manager* vfs)
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| {
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|     /* Bethesda at some point converted all their BSA
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|      * textures from tga to dds for increased load speed, but all
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|      * texture file name references were kept as .tga.
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|      */
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| 
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|     std::string correctedPath = Misc::StringUtils::lowerCase(resPath);
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| 
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|     // Flatten slashes
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|     std::replace(correctedPath.begin(), correctedPath.end(), '/', '\\');
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|     auto bothSeparators = [](char a, char b) { return a == '\\' && b == '\\'; };
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|     correctedPath.erase(std::unique(correctedPath.begin(), correctedPath.end(), bothSeparators), correctedPath.end());
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| 
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|     // Remove leading separator
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|     if (!correctedPath.empty() && correctedPath[0] == '\\')
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|         correctedPath.erase(0, 1);
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| 
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|     // Handle top level directory
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|     bool needsPrefix = true;
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|     for (std::string_view potentialTopLevelDirectory : topLevelDirectories)
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|     {
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|         if (correctedPath.starts_with(potentialTopLevelDirectory)
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|             && correctedPath.size() > potentialTopLevelDirectory.size()
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|             && correctedPath[potentialTopLevelDirectory.size()] == '\\')
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|         {
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|             needsPrefix = false;
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|             break;
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|         }
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|         else
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|         {
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|             std::string topLevelPrefix = std::string{ potentialTopLevelDirectory } + '\\';
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|             size_t topLevelPos = correctedPath.find('\\' + topLevelPrefix);
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|             if (topLevelPos != std::string::npos)
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|             {
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|                 correctedPath.erase(0, topLevelPos + 1);
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|                 needsPrefix = false;
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|                 break;
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|             }
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|         }
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|     }
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|     if (needsPrefix)
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|         correctedPath = std::string{ topLevelDirectories.front() } + '\\' + correctedPath;
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| 
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|     std::string origExt = correctedPath;
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| 
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|     // since we know all (GOTY edition or less) textures end
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|     // in .dds, we change the extension
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|     bool changedToDds = changeExtensionToDds(correctedPath);
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|     if (vfs->exists(correctedPath))
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|         return correctedPath;
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|     // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
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|     // verify, and revert if false (this call succeeds quickly, but fails slowly)
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|     if (changedToDds && vfs->exists(origExt))
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|         return origExt;
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| 
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|     // fall back to a resource in the top level directory if it exists
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|     std::string fallback{ topLevelDirectories.front() };
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|     fallback += '\\';
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|     fallback += Misc::getFileName(correctedPath);
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| 
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|     if (vfs->exists(fallback))
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|         return fallback;
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| 
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|     if (changedToDds)
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|     {
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|         fallback = topLevelDirectories.front();
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|         fallback += '\\';
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|         fallback += Misc::getFileName(origExt);
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|         if (vfs->exists(fallback))
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|             return fallback;
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|     }
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| 
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|     return correctedPath;
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| }
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| 
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| std::string Misc::ResourceHelpers::correctTexturePath(std::string_view resPath, const VFS::Manager* vfs)
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| {
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|     return correctResourcePath({ { "textures", "bookart" } }, resPath, vfs);
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| }
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| 
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| std::string Misc::ResourceHelpers::correctIconPath(std::string_view resPath, const VFS::Manager* vfs)
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| {
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|     return correctResourcePath({ { "icons" } }, resPath, vfs);
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| }
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| 
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| std::string Misc::ResourceHelpers::correctBookartPath(std::string_view resPath, const VFS::Manager* vfs)
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| {
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|     return correctResourcePath({ { "bookart", "textures" } }, resPath, vfs);
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| }
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| 
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| std::string Misc::ResourceHelpers::correctBookartPath(
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|     std::string_view resPath, int width, int height, const VFS::Manager* vfs)
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| {
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|     std::string image = correctBookartPath(resPath, vfs);
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| 
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|     // Apparently a bug with some morrowind versions, they reference the image without the size suffix.
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|     // So if the image isn't found, try appending the size.
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|     if (!vfs->exists(image))
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|     {
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|         std::stringstream str;
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|         str << image.substr(0, image.rfind('.')) << "_" << width << "_" << height << image.substr(image.rfind('.'));
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|         image = Misc::ResourceHelpers::correctBookartPath(str.str(), vfs);
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|     }
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| 
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|     return image;
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| }
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| 
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| VFS::Path::Normalized Misc::ResourceHelpers::correctActorModelPath(
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|     VFS::Path::NormalizedView resPath, const VFS::Manager* vfs)
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| {
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|     std::string mdlname(resPath.value());
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|     std::string::size_type p = mdlname.find_last_of('/');
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|     if (p != std::string::npos)
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|         mdlname.insert(mdlname.begin() + static_cast<std::string::difference_type>(p) + 1, 'x');
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|     else
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|         mdlname.insert(mdlname.begin(), 'x');
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| 
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|     VFS::Path::Normalized kfname(mdlname);
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|     if (Misc::getFileExtension(mdlname) == "nif")
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|         kfname.changeExtension("kf");
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| 
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|     if (!vfs->exists(kfname))
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|         return VFS::Path::Normalized(resPath);
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| 
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|     return mdlname;
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| }
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| 
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| std::string Misc::ResourceHelpers::correctMaterialPath(std::string_view resPath, const VFS::Manager* vfs)
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| {
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|     return correctResourcePath({ { "materials" } }, resPath, vfs);
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| }
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| 
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| VFS::Path::Normalized Misc::ResourceHelpers::correctMeshPath(VFS::Path::NormalizedView resPath)
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| {
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|     static constexpr VFS::Path::NormalizedView prefix("meshes");
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|     return prefix / resPath;
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| }
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| 
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| VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(VFS::Path::NormalizedView resPath)
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| {
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|     static constexpr VFS::Path::NormalizedView prefix("sound");
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|     return prefix / resPath;
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| }
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| 
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| VFS::Path::Normalized Misc::ResourceHelpers::correctMusicPath(VFS::Path::NormalizedView resPath)
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| {
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|     static constexpr VFS::Path::NormalizedView prefix("music");
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|     return prefix / resPath;
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| }
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| 
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| std::string_view Misc::ResourceHelpers::meshPathForESM3(std::string_view resPath)
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| {
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|     constexpr std::string_view prefix = "meshes";
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|     if (resPath.length() < prefix.size() + 1 || !Misc::StringUtils::ciStartsWith(resPath, prefix)
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|         || (resPath[prefix.size()] != '/' && resPath[prefix.size()] != '\\'))
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|     {
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|         throw std::runtime_error("Path should start with 'meshes\\'");
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|     }
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|     return resPath.substr(prefix.size() + 1);
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| }
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| 
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| VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(
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|     VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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| {
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|     // Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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|     if (!vfs.exists(resPath))
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|     {
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|         VFS::Path::Normalized sound(resPath);
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|         sound.changeExtension("mp3");
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|         return sound;
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|     }
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|     return VFS::Path::Normalized(resPath);
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| }
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| 
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| bool Misc::ResourceHelpers::isHiddenMarker(const ESM::RefId& id)
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| {
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|     return id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker";
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| }
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| 
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| namespace
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| {
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|     VFS::Path::Normalized getLODMeshNameImpl(VFS::Path::NormalizedView resPath, std::string_view pattern)
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|     {
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|         const std::string_view::size_type position = Misc::findExtension(resPath.value());
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|         if (position == std::string::npos)
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|             return VFS::Path::Normalized(resPath);
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|         std::string withPattern(resPath.value());
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|         withPattern.insert(position, pattern);
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|         return VFS::Path::Normalized(std::move(withPattern));
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|     }
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| 
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|     VFS::Path::Normalized getBestLODMeshName(
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|         VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, std::string_view pattern)
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|     {
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|         if (VFS::Path::Normalized result = getLODMeshNameImpl(resPath, pattern); vfs.exists(result))
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|             return result;
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|         return VFS::Path::Normalized(resPath);
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|     }
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| 
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|     std::string_view getDistantMeshPattern(int esmVersion)
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|     {
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|         static constexpr std::string_view dist = "_dist";
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|         static constexpr std::string_view far = "_far";
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|         static constexpr std::string_view lod = "_lod";
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| 
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|         switch (esmVersion)
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|         {
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|             case ESM::VER_120:
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|             case ESM::VER_130:
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|                 return dist;
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|             case ESM::VER_080:
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|             case ESM::VER_100:
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|                 return far;
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|             case ESM::VER_094:
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|             case ESM::VER_170:
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|                 return lod;
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|             default:
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|                 return std::string_view();
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|         }
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|     }
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| }
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| 
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| VFS::Path::Normalized Misc::ResourceHelpers::getLODMeshName(
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|     int esmVersion, VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, unsigned char lod)
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| {
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|     const std::string_view distantMeshPattern = getDistantMeshPattern(esmVersion);
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|     for (int l = lod; l >= 0; --l)
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|     {
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|         std::stringstream patern;
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|         patern << distantMeshPattern << "_" << l;
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|         const VFS::Path::Normalized meshName = getBestLODMeshName(resPath, vfs, patern.view());
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|         if (meshName != resPath)
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|             return meshName;
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|     }
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|     return getBestLODMeshName(resPath, vfs, distantMeshPattern);
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| }
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