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			32 lines
		
	
	
	
		
			882 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			882 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "unrefqueue.hpp"
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| 
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| #include <components/sceneutil/workqueue.hpp>
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| 
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| namespace SceneUtil
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| {
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|     namespace
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|     {
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|         struct ClearVector final : SceneUtil::WorkItem
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|         {
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|             std::vector<osg::ref_ptr<osg::Referenced>> mObjects;
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| 
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|             explicit ClearVector(std::vector<osg::ref_ptr<osg::Referenced>>&& objects)
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|                 : mObjects(std::move(objects))
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|             {
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|             }
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| 
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|             void doWork() override { mObjects.clear(); }
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|         };
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|     }
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| 
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|     void UnrefQueue::flush(SceneUtil::WorkQueue& workQueue)
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|     {
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|         if (mObjects.empty())
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|             return;
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| 
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|         // Move only objects to keep allocated storage in mObjects
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|         workQueue.addWorkItem(new ClearVector(std::vector<osg::ref_ptr<osg::Referenced>>(
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|             std::move_iterator(mObjects.begin()), std::move_iterator(mObjects.end()))));
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|         mObjects.clear();
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|     }
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| }
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