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			29 lines
		
	
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_DEFS_HPP
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| #define COMPONENTS_TERRAIN_DEFS_HPP
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| 
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| #include <components/vfs/pathutil.hpp>
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| 
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| namespace Terrain
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| {
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| 
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|     enum Direction
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|     {
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|         North = 0,
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|         East = 1,
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|         South = 2,
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|         West = 3
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|     };
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| 
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|     struct LayerInfo
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|     {
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|         VFS::Path::Normalized mDiffuseMap;
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|         VFS::Path::Normalized mNormalMap;
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|         bool mParallax; // Height info in normal map alpha channel?
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|         bool mSpecular; // Specular info in diffuse map alpha channel?
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| 
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|         bool requiresShaders() const { return !mNormalMap.empty() || mSpecular; }
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|     };
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| 
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| }
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| 
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| #endif
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