mirror of
https://github.com/OpenMW/openmw.git
synced 2025-10-17 11:46:39 +00:00
69 lines
2.9 KiB
C++
69 lines
2.9 KiB
C++
#include "regionbindings.hpp"
|
|
#include "recordstore.hpp"
|
|
|
|
#include <components/esm3/loadregn.hpp>
|
|
#include <components/esm3/loadsoun.hpp>
|
|
#include <components/lua/luastate.hpp>
|
|
#include <components/misc/color.hpp>
|
|
|
|
namespace sol
|
|
{
|
|
template <>
|
|
struct is_automagical<ESM::Region> : std::false_type
|
|
{
|
|
};
|
|
template <>
|
|
struct is_automagical<ESM::Region::SoundRef> : std::false_type
|
|
{
|
|
};
|
|
}
|
|
|
|
namespace MWLua
|
|
{
|
|
sol::table initCoreRegionBindings(const Context& context)
|
|
{
|
|
sol::state_view lua = context.sol();
|
|
sol::table regions(lua, sol::create);
|
|
addRecordFunctionBinding<ESM::Region>(regions, context);
|
|
auto soundRefT = lua.new_usertype<ESM::Region::SoundRef>("ESM3_RegionSoundRef");
|
|
|
|
soundRefT[sol::meta_function::to_string] = [](const ESM::Region::SoundRef& ref) -> std::string {
|
|
return "ESM3_RegionSoundRef[" + ref.mSound.toDebugString() + "]";
|
|
};
|
|
soundRefT["soundId"]
|
|
= sol::readonly_property([](const ESM::Region::SoundRef& ref) { return ref.mSound.serializeText(); });
|
|
|
|
soundRefT["chance"] = sol::readonly_property([](const ESM::Region::SoundRef& ref) { return ref.mChance; });
|
|
|
|
// Region record
|
|
auto regionT = lua.new_usertype<ESM::Region>("ESM3_Region");
|
|
regionT[sol::meta_function::to_string]
|
|
= [](const ESM::Region& rec) -> std::string { return "ESM3_Region[" + rec.mId.toDebugString() + "]"; };
|
|
regionT["id"] = sol::readonly_property([](const ESM::Region& rec) { return rec.mId.serializeText(); });
|
|
regionT["name"] = sol::readonly_property([](const ESM::Region& rec) -> std::string_view { return rec.mName; });
|
|
regionT["mapColor"] = sol::readonly_property(
|
|
[](const ESM::Region& rec) -> Misc::Color { return Misc::Color::fromRGB(rec.mMapColor); });
|
|
regionT["sleepList"]
|
|
= sol::readonly_property([](const ESM::Region& rec) { return LuaUtil::serializeRefId(rec.mSleepList); });
|
|
|
|
regionT["weatherProbabilities"] = sol::readonly_property([lua = lua.lua_state()](const ESM::Region& rec) {
|
|
constexpr std::array<const char*, 10> WeatherNames
|
|
= { "clear", "cloudy", "foggy", "overcast", "rain", "thunder", "ash", "blight", "snow", "blizzard" };
|
|
|
|
sol::table res(lua, sol::create);
|
|
for (size_t i = 0; i < rec.mData.mProbabilities.size(); ++i)
|
|
{
|
|
res[LuaUtil::toLuaIndex(i)] = rec.mData.mProbabilities[i];
|
|
res[WeatherNames[i]] = rec.mData.mProbabilities[i];
|
|
}
|
|
return res;
|
|
});
|
|
regionT["sounds"] = sol::readonly_property([lua = lua.lua_state()](const ESM::Region& rec) {
|
|
sol::table res(lua, sol::create);
|
|
for (const auto& soundRef : rec.mSoundList)
|
|
res.add(soundRef);
|
|
return LuaUtil::makeReadOnly(res);
|
|
});
|
|
return LuaUtil::makeReadOnly(regions);
|
|
}
|
|
}
|