.. |
actor.cpp
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Support cylinder and rotating box collision shape types for actors
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2022-07-30 14:28:21 +02:00 |
actor.hpp
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Do not use collision shapes with visual only collision to generate navmesh
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2022-08-25 09:48:06 +02:00 |
actorconvexcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
actorconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
closestnotmerayresultcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
collisiontype.hpp
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Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
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2022-04-17 20:03:00 +02:00 |
constants.hpp
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Movement solver tweaks
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2021-11-05 14:56:55 -04:00 |
contacttestresultcallback.cpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
contacttestresultcallback.hpp
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Remove some useless includes in apps/openmw/mwphysics
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2021-05-15 23:13:46 +02:00 |
contacttestwrapper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
contacttestwrapper.h
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
deepestnotmecontacttestresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
deepestnotmecontacttestresultcallback.hpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
hasspherecollisioncallback.hpp
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Clean up bullet includes
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2022-06-04 20:15:10 +02:00 |
heightfield.cpp
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Replace float type for arguments to create heightfield with int
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2021-10-11 19:28:08 +02:00 |
heightfield.hpp
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Replace float type for arguments to create heightfield with int
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2021-10-11 19:28:08 +02:00 |
movementsolver.cpp
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Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
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2022-04-17 20:03:00 +02:00 |
movementsolver.hpp
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Move Projectile simulation to the background thread.
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2021-10-27 22:17:06 +02:00 |
mtphysics.cpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
mtphysics.hpp
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Use unsigned to define number of threads
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2022-07-12 15:19:52 +02:00 |
object.cpp
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Clean up bullet includes
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2022-06-04 20:15:10 +02:00 |
object.hpp
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Add missing initialization in MWPhysics::Object
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2021-10-16 00:43:50 +02:00 |
physicssystem.cpp
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Do not use collision shapes with visual only collision to generate navmesh
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2022-08-25 09:48:06 +02:00 |
physicssystem.hpp
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Support cylinder and rotating box collision shape types for actors
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2022-07-30 14:28:21 +02:00 |
projectile.cpp
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Clean up bullet includes
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2022-06-04 20:15:10 +02:00 |
projectile.hpp
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Do not use collision shapes with visual only collision to generate navmesh
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2022-08-25 09:48:06 +02:00 |
projectileconvexcallback.cpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectileconvexcallback.hpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
ptrholder.hpp
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Fix gcc build
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2022-05-16 15:59:18 +02:00 |
raycasting.hpp
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Rendering raycasts in Lua
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2022-04-11 23:36:54 +02:00 |
stepper.cpp
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Optimize short-trace test to only be done when particularly helpful
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2021-10-29 15:11:08 -04:00 |
stepper.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
trace.cpp
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Constifications
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2021-11-02 15:17:26 +00:00 |
trace.h
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Optimize short-trace test to only be done when particularly helpful
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2021-10-29 15:11:08 -04:00 |