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openmw/apps/openmw/mwphysics
elsid 01b3938935
Do not use collision shapes with visual only collision to generate navmesh
These collision shapes are not used for actors movement physics simulation.
2022-08-25 09:48:06 +02:00
..
actor.cpp Support cylinder and rotating box collision shape types for actors 2022-07-30 14:28:21 +02:00
actor.hpp Do not use collision shapes with visual only collision to generate navmesh 2022-08-25 09:48:06 +02:00
actorconvexcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
constants.hpp Movement solver tweaks 2021-11-05 14:56:55 -04:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp Clean up bullet includes 2022-06-04 20:15:10 +02:00
heightfield.cpp Replace float type for arguments to create heightfield with int 2021-10-11 19:28:08 +02:00
heightfield.hpp Replace float type for arguments to create heightfield with int 2021-10-11 19:28:08 +02:00
movementsolver.cpp Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
movementsolver.hpp Move Projectile simulation to the background thread. 2021-10-27 22:17:06 +02:00
mtphysics.cpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
mtphysics.hpp Use unsigned to define number of threads 2022-07-12 15:19:52 +02:00
object.cpp Clean up bullet includes 2022-06-04 20:15:10 +02:00
object.hpp Add missing initialization in MWPhysics::Object 2021-10-16 00:43:50 +02:00
physicssystem.cpp Do not use collision shapes with visual only collision to generate navmesh 2022-08-25 09:48:06 +02:00
physicssystem.hpp Support cylinder and rotating box collision shape types for actors 2022-07-30 14:28:21 +02:00
projectile.cpp Clean up bullet includes 2022-06-04 20:15:10 +02:00
projectile.hpp Do not use collision shapes with visual only collision to generate navmesh 2022-08-25 09:48:06 +02:00
projectileconvexcallback.cpp Change projectile behaviour to be like in vanilla wrt. water plane: 2021-09-03 10:24:05 +02:00
projectileconvexcallback.hpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
ptrholder.hpp Fix gcc build 2022-05-16 15:59:18 +02:00
raycasting.hpp Rendering raycasts in Lua 2022-04-11 23:36:54 +02:00
stepper.cpp Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.cpp Constifications 2021-11-02 15:17:26 +00:00
trace.h Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00