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openmw/components
elsid fea4fb6e69
Make AiPursue path destination to be as close as possible to target
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
..
bsa Merge branch 'noreturn' into 'master' 2021-06-24 19:21:29 +00:00
bullethelpers Detect and ignore updates for oscillating objects 2021-04-18 23:00:13 +02:00
compiler Console command "reload lua" 2021-07-09 20:24:56 +02:00
config change setValue to replace value instead of insert 2021-07-05 13:22:46 +00:00
contentselector Sprinkle some const ref 2021-06-25 21:54:35 +02:00
crashcatcher Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
debug Fixing performance-faster-string-find issues 2021-05-10 22:44:07 -05:00
detournavigator Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
esm Revert "Move reference to the right cell according to its geographical position" 2021-08-09 22:11:00 +02:00
esmterrain Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
fallback Fixing performance-faster-string-find issues 2021-05-10 22:44:07 -05:00
files Make it possible to opt out of composing variables 2021-08-01 02:47:10 +01:00
fontloader Delete an outdated/irrelevant comment 2021-06-29 22:52:40 +02:00
interpreter Sprinkle some const ref 2021-06-25 21:54:35 +02:00
loadinglistener Always center loading screen progress bar by height when there is active message box 2021-05-26 23:29:37 +02:00
lua Lua command core.quit 2021-08-04 19:14:24 +03:00
misc Use common implementation to filter hidden markers 2021-08-12 22:35:16 +02:00
myguiplatform add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
nif Handle NiExtraData *properly* 2021-07-27 07:58:57 +03:00
nifbullet Sprinkle some [[noreturn]] where possible 2021-06-22 12:51:08 +02:00
nifosg Don't re-enable specularity w/ material controller for MW models 2021-08-09 21:17:13 +03:00
process Remove redundant includes 2019-02-23 08:02:12 +04:00
queries Add missing include from sol/sol.hpp 2021-07-10 01:01:50 +02:00
resource Sprinkle a couple of std::move and a const 2021-08-16 13:11:22 +02:00
sceneutil Sprinkle a couple of std::move and a const 2021-08-16 13:11:22 +02:00
sdlutil Merge branch 'windowing-system-cleanup' into 'master' 2021-07-25 21:01:06 +00:00
settings Sprinkle some [[noreturn]] where possible 2021-06-22 12:51:08 +02:00
shader Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
terrain the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around 2021-08-09 22:56:04 +02:00
to_utf8 Replace a handrolled memcpy with an actual call to memcpy 2021-06-22 12:52:29 +02:00
translation Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
version Allow getting available version information even when clone is shallow 2017-03-07 21:53:49 +01:00
vfs Minor optimisation in VFS::FileSystemArchive::listResources 2021-06-23 12:46:44 +02:00
widgets Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
CMakeLists.txt Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
doc.hpp