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	BulletNifLoader: properly check if the node has animation controllers Flatten extra data linked list
		
			
				
	
	
		
			81 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_NIF_TEXTURE_HPP
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#define OPENMW_COMPONENTS_NIF_TEXTURE_HPP
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#include "base.hpp"
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namespace Nif
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{
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    struct NiTexture : public NiObjectNET
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    {
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    };
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    struct NiSourceTexture : public NiTexture
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    {
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        enum class PixelLayout : uint32_t
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        {
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            Palette = 0,
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            HighColor = 1,
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            TrueColor = 2,
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            Compressed = 3,
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            BumpMap = 4,
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            Default = 5,
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        };
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        enum class MipMapFormat : uint32_t
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        {
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            No = 0,
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            Yes = 1,
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            Default = 2,
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        };
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        enum class AlphaFormat : uint32_t
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        {
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            None = 0,
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            Binary = 1,
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            Smooth = 2,
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            Default = 3,
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        };
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        struct FormatPrefs
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        {
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            PixelLayout mPixelLayout;
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            MipMapFormat mUseMipMaps;
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            AlphaFormat mAlphaFormat;
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        };
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        char mExternal; // References external file
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        std::string mFile;
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        NiPixelDataPtr mData;
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        FormatPrefs mPrefs;
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        char mIsStatic{ 1 };
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        bool mDirectRendering{ true };
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        bool mPersistRenderData{ false };
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        void read(NIFStream* nif) override;
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        void post(Reader& nif) override;
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    };
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    struct BSShaderTextureSet : public Record
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    {
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        enum class TextureType : uint32_t
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        {
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            Base = 0,
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            Normal = 1,
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            Glow = 2,
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            Parallax = 3,
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            Environment = 4,
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            EnvironmentMask = 5,
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            Subsurface = 6,
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            BackLighting = 7,
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        };
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        std::vector<std::string> mTextures;
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        void read(NIFStream* nif) override;
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    };
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}
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#endif
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