..
actorutil.cpp
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
actorutil.hpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
agentpath.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
agentpath.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
attach.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
attach.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
clone.cpp
clone.cpp remove dynamic_cast ( #3097 )
2021-09-09 23:04:11 +02:00
clone.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
controller.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
controller.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
Remove unused macro
2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
keyframe.hpp
adds a replacement for osg::NodeCallback ( #3144 )
2021-10-04 10:56:55 +02:00
lightcontroller.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
lightcontroller.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
lightmanager.cpp
discard off-screen lights ( #3120 )
2021-10-06 11:53:24 +02:00
lightmanager.hpp
discard off-screen lights ( #3120 )
2021-10-06 11:53:24 +02:00
lightutil.cpp
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
lightutil.hpp
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
morphgeometry.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
morphgeometry.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp
avoids virtual function calls in ComputeLightSpaceBounds ( #3167 )
2021-10-11 15:11:59 +02:00
mwshadowtechnique.hpp
avoids virtual function calls in ComputeLightSpaceBounds ( #3167 )
2021-10-11 15:11:59 +02:00
navmesh.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
navmesh.hpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
nodecallback.hpp
adds a replacement for osg::NodeCallback ( #3144 )
2021-10-04 10:56:55 +02:00
optimizer.cpp
speeds up optimizer ( #3162 )
2021-10-10 18:09:15 +02:00
optimizer.hpp
speeds up optimizer ( #3162 )
2021-10-10 18:09:15 +02:00
osgacontroller.cpp
cleans up osgacontroller.cpp ( #3142 )
2021-10-04 12:20:33 +02:00
osgacontroller.hpp
cleans up osgacontroller.cpp ( #3142 )
2021-10-04 12:20:33 +02:00
pathgridutil.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
recastmesh.cpp
Use different colors for walkable and non-walkable triangles
2021-10-09 17:44:25 +02:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
riggeometry.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
riggeometry.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
rtt.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
rtt.hpp
Stereo friendly StateSetUpdater
2021-07-26 14:01:02 +02:00
screencapture.cpp
Manage work item lifetime on the client side
2021-07-12 11:41:14 +02:00
screencapture.hpp
Manage work item lifetime on the client side
2021-07-12 11:41:14 +02:00
serialize.cpp
Serialize NifOsg::MatrixTransform children properly
2021-08-12 18:33:06 +03:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
shadow.cpp
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
shadow.hpp
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
shadowsbin.cpp
shadowsbin.cpp uniform
2021-09-12 09:21:10 +00:00
shadowsbin.hpp
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
2020-12-23 01:24:15 +00:00
skeleton.cpp
optimises skeleton.cpp ( #3158 )
2021-10-09 11:14:22 +02:00
skeleton.hpp
optimises skeleton.cpp ( #3158 )
2021-10-09 11:14:22 +02:00
statesetupdater.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
statesetupdater.hpp
resets state updater to apply light settings ( #3141 )
2021-10-06 11:21:30 +02:00
textkeymap.hpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
util.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
util.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
visitor.cpp
Merge branch 'string_view' into 'master'
2021-09-09 20:41:16 +00:00
visitor.hpp
Don't use FreezeOnCull for any particle system ( #4744 )
2021-08-08 03:36:35 +03:00
waterutil.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
waterutil.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
workqueue.cpp
Reset mIsReleased before starting threads
2021-08-08 02:28:59 +02:00
workqueue.hpp
Stop engine work queue before destructing environment
2021-07-08 21:14:01 +02:00
writescene.cpp
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00