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openmw
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Alexei Kotov
f87aa02390
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00
..
core
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
light
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00
luminance
material
particle
sky
util
view
water
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00