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openmw/apps/openmw/mwlua
Petr Mikheev ff7ac7192b Merge branch 'ui_pairs' into 'master'
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.

See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
..
actions.cpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
actions.hpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
asyncbindings.cpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
camerabindings.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
cellbindings.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
context.hpp Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00
eventqueue.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
eventqueue.hpp Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
globalscripts.hpp Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
inputbindings.cpp Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639) 2022-02-21 19:49:00 +00:00
localscripts.cpp #6091: Optimize isInCombat 2022-02-12 23:50:41 +00:00
localscripts.hpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
luabindings.cpp Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly. 2022-02-06 22:10:20 +00:00
luabindings.hpp Lua UI templates 2022-01-28 09:31:45 +00:00
luamanagerimp.cpp Fix #6590 2022-02-06 22:16:37 +01:00
luamanagerimp.hpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
nearbybindings.cpp Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size. 2021-11-11 22:46:01 +01:00
object.cpp Replace inventory:get<Type>() with inventory:getAll(<Type>) 2022-02-03 02:05:49 +01:00
object.hpp Replace inventory:get<Type>() with inventory:getAll(<Type>) 2022-02-03 02:05:49 +01:00
objectbindings.cpp Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly. 2022-02-06 22:10:20 +00:00
playerscripts.hpp Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639) 2022-02-21 19:49:00 +00:00
query.cpp Fixes and refactoring 2021-07-09 20:48:54 +02:00
query.hpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
settingsbindings.cpp Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
uibindings.cpp Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way. 2022-02-21 20:43:27 +00:00
userdataserializer.cpp A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
userdataserializer.hpp Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
worldview.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
worldview.hpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00