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actions.cpp
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Lua command object:activateBy(actor) and handler onActivate
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2022-02-01 23:42:56 +00:00 |
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actions.hpp
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Lua command object:activateBy(actor) and handler onActivate
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2022-02-01 23:42:56 +00:00 |
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asyncbindings.cpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |
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camerabindings.cpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
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cellbindings.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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context.hpp
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Use a separate instance of Lua i18n for every context
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2022-01-02 09:58:51 +01:00 |
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eventqueue.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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eventqueue.hpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
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globalscripts.hpp
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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inputbindings.cpp
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Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639)
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2022-02-21 19:49:00 +00:00 |
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localscripts.cpp
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#6091: Optimize isInCombat
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2022-02-12 23:50:41 +00:00 |
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localscripts.hpp
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Lua command object:activateBy(actor) and handler onActivate
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2022-02-01 23:42:56 +00:00 |
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luabindings.cpp
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Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly.
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2022-02-06 22:10:20 +00:00 |
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luabindings.hpp
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Lua UI templates
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2022-01-28 09:31:45 +00:00 |
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luamanagerimp.cpp
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Fix #6590
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2022-02-06 22:16:37 +01:00 |
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luamanagerimp.hpp
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Lua command object:activateBy(actor) and handler onActivate
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2022-02-01 23:42:56 +00:00 |
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nearbybindings.cpp
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Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size.
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2021-11-11 22:46:01 +01:00 |
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object.cpp
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Replace inventory:get<Type>() with inventory:getAll(<Type>)
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2022-02-03 02:05:49 +01:00 |
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object.hpp
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Replace inventory:get<Type>() with inventory:getAll(<Type>)
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2022-02-03 02:05:49 +01:00 |
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objectbindings.cpp
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Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly.
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2022-02-06 22:10:20 +00:00 |
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playerscripts.hpp
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Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639)
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2022-02-21 19:49:00 +00:00 |
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query.cpp
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
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query.hpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
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settingsbindings.cpp
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Permanent storage for Lua data
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2022-01-11 11:21:03 +01:00 |
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uibindings.cpp
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Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
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2022-02-21 20:43:27 +00:00 |
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userdataserializer.cpp
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A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
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2021-12-15 02:38:54 +01:00 |
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userdataserializer.hpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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worldview.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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worldview.hpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |