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			62 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_MATERIAL_H
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| #define COMPONENTS_TERRAIN_MATERIAL_H
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| 
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| #include <OgreMaterial.h>
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| 
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| #include "storage.hpp"
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| 
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| namespace Terrain
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| {
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| 
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|     class MaterialGenerator
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|     {
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|     public:
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|         /// @param layerList layer textures
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|         /// @param blendmapList blend textures
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|         /// @param shaders Whether to use shaders. With a shader, blendmap packing can be used (4 channels instead of one),
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|         ///                so if this parameter is true, then the supplied blend maps are expected to be packed.
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|         MaterialGenerator (bool shaders);
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| 
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|         void setLayerList (const std::vector<LayerInfo>& layerList) { mLayerList = layerList; }
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|         bool hasLayers() { return mLayerList.size(); }
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|         void setBlendmapList (const std::vector<Ogre::TexturePtr>& blendmapList) { mBlendmapList = blendmapList; }
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|         const std::vector<Ogre::TexturePtr>& getBlendmapList() { return mBlendmapList; }
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|         void setCompositeMap (const std::string& name) { mCompositeMap = name; }
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| 
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|         void enableShadows(bool shadows) { mShadows = shadows; }
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|         void enableNormalMapping(bool normalMapping) { mNormalMapping = normalMapping; }
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|         void enableParallaxMapping(bool parallaxMapping) { mParallaxMapping = parallaxMapping; }
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|         void enableSplitShadows(bool splitShadows) { mSplitShadows = splitShadows; }
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| 
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|         /// Creates a material suitable for displaying a chunk of terrain using alpha-blending.
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|         /// @param mat Material that will be replaced by the generated material. May be empty as well, in which case
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|         ///            a new material is created.
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|         Ogre::MaterialPtr generate (Ogre::MaterialPtr mat);
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| 
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|         /// Creates a material suitable for displaying a chunk of terrain using a ready-made composite map.
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|         /// @param mat Material that will be replaced by the generated material. May be empty as well, in which case
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|         ///            a new material is created.
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|         Ogre::MaterialPtr generateForCompositeMap (Ogre::MaterialPtr mat);
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| 
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|         /// Creates a material suitable for rendering composite maps, i.e. for "baking" several layer textures
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|         /// into one. The main difference compared to a normal material is that no shading is applied at this point.
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|         /// @param mat Material that will be replaced by the generated material. May be empty as well, in which case
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|         ///            a new material is created.
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|         Ogre::MaterialPtr generateForCompositeMapRTT (Ogre::MaterialPtr mat);
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| 
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|     private:
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|         Ogre::MaterialPtr create (Ogre::MaterialPtr mat, bool renderCompositeMap, bool displayCompositeMap);
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| 
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|         std::vector<LayerInfo> mLayerList;
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|         std::vector<Ogre::TexturePtr> mBlendmapList;
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|         std::string mCompositeMap;
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|         bool mShaders;
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|         bool mShadows;
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|         bool mSplitShadows;
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|         bool mNormalMapping;
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|         bool mParallaxMapping;
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|     };
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| 
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| }
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| 
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| #endif
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