.. |
mwbase
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Merge branch 'lua_input' into 'master'
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2021-08-20 11:44:42 +00:00 |
mwclass
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Add missing includes.
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2021-08-17 13:53:14 +10:00 |
mwdialogue
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Change disposition to work like vanilla
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2021-07-06 17:03:56 +02:00 |
mwgui
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
mwinput
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
mwlua
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More object bindings
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2021-08-21 17:18:11 +02:00 |
mwmechanics
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Merge branch 'aipursue_path' into 'master'
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2021-08-26 07:55:12 +00:00 |
mwphysics
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Merge branch 'another_fix' into 'master'
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2021-08-16 01:15:52 +00:00 |
mwrender
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Merge branch 'offset-bullet-debug' into 'master'
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2021-08-25 07:26:21 +00:00 |
mwscript
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Always print object refnum
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2021-08-12 02:02:25 +02:00 |
mwsound
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
mwstate
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
mwworld
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Check if deleted, just in case.
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2021-08-21 07:20:10 +10:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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add shader path for mygui (#6162)
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2021-07-22 15:55:30 -07:00 |
engine.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
main.cpp
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Abort on duplicate content file
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2021-08-01 03:04:12 +01:00 |