forked from mirror/openmw-tes3mp
94 lines
4.3 KiB
C++
94 lines
4.3 KiB
C++
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//
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// Created by koncord on 01.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
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#define OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
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#include "../PlayerProcessor.hpp"
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#include "../Networking.hpp"
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#include "../Script/Script.hpp"
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#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
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namespace mwmp
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{
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class ProcessorPlayerCellChange : public PlayerProcessor
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{
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PlayerPacketController *playerController;
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public:
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ProcessorPlayerCellChange()
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{
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BPP_INIT(ID_PLAYER_CELL_CHANGE)
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playerController = Networking::get().getPlayerController();
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_CHANGE from %s", player.npc.mName.c_str());
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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LOG_APPEND(Log::LOG_INFO, "- Moved to %s", player.cell.getDescription().c_str());
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player.forEachLoaded([this](Player *pl, Player *other) {
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if (other == nullptr)
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{
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LOG_APPEND(Log::LOG_INFO, "- Tried to exchange information with nullptr!");
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LOG_APPEND(Log::LOG_INFO, "- Please report this to a developer");
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}
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else
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{
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LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s", other->npc.mName.c_str());
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_POS)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other->guid);
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LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
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}
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});
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playerController->GetPacket(ID_PLAYER_POS)->setPlayer(&player);
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playerController->GetPacket(ID_PLAYER_POS)->Send();
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packet.setPlayer(&player);
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packet.Send(true); //send to other clients
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Script::Call<Script::CallbackIdentity("OnPlayerCellChange")>(player.getId());
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LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE", player.cell.getDescription().c_str());
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}
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else
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LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead", player.npc.mName.c_str());
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
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