openmw-tes3coop/apps/openmw/mwsound/sound.cpp

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#include "sound.hpp"
namespace MWSound
{
float Sound::getCurrentLoudness()
{
if (mLoudnessVector.empty())
return 0.f;
int index = getTimeOffset() * mLoudnessFPS;
index = std::max(0, std::min(index, int(mLoudnessVector.size()-1)));
return mLoudnessVector[index];
}
void Sound::setLoudnessVector(const std::vector<float> &loudnessVector, float loudnessFPS)
{
mLoudnessVector = loudnessVector;
mLoudnessFPS = loudnessFPS;
}
}