#include "loadltex.hpp"
namespace ESM
{
void LandTexture::load(ESMReader &esm)
esm.getHNT(index, "INTV");
texture = esm.getHNString("DATA");
}
void LandTexture::save(ESMWriter &esm)
esm.writeHNT("INTV", index);
esm.writeHNString("DATA", texture);