#ifndef GAME_MWWORLD_ACTIONEQUIP_H
#define GAME_MWWORLD_ACTIONEQUIP_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class ActionEquip : public Action
virtual void executeImp (const Ptr& actor);
public:
/// @param item to equip
ActionEquip (const Ptr& object);
};
}
#endif