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openmw-tes3coop/files/shaders/objects_fragment.glsl

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#version 120
#if @diffuseMap
uniform sampler2D diffuseMap;
varying vec2 diffuseMapUV;
#endif
void main()
{
#if @diffuseMap
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
#else
gl_FragData[0] = vec4(1,1,1,1);
#endif
}