forked from mirror/openmw-tes3mp
20 lines
517 B
C++
20 lines
517 B
C++
|
#ifndef OPENMW_COMPONENTS_LIGHTUTIL_H
|
||
|
#define OPENMW_COMPONENTS_LIGHTUTIL_H
|
||
|
|
||
|
namespace osg
|
||
|
{
|
||
|
class Light;
|
||
|
}
|
||
|
|
||
|
namespace SceneUtil
|
||
|
{
|
||
|
|
||
|
/// @brief Configures a light's attenuation according to vanilla Morrowind attenuation settings.
|
||
|
void configureLight(osg::Light* light, float radius, bool isExterior, bool outQuadInLin, bool useQuadratic,
|
||
|
float quadraticValue, float quadraticRadiusMult, bool useLinear, float linearRadiusMult,
|
||
|
float linearValue);
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|