2012-11-14 17:42:04 +00:00
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#include "aitravel.hpp"
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2014-06-12 21:27:04 +00:00
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#include <components/esm/aisequence.hpp>
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2015-07-25 02:14:22 +00:00
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#include <components/esm/loadcell.hpp>
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2014-06-12 21:27:04 +00:00
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2013-03-06 20:31:47 +00:00
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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2014-02-23 19:11:05 +00:00
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2013-06-01 00:49:52 +00:00
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#include "../mwworld/class.hpp"
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2014-02-23 19:11:05 +00:00
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#include "../mwworld/cellstore.hpp"
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2013-03-06 20:31:47 +00:00
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2014-01-29 19:29:07 +00:00
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#include "steering.hpp"
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#include "movement.hpp"
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2014-04-24 03:17:01 +00:00
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#include "creaturestats.hpp"
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2014-01-29 19:29:07 +00:00
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2014-12-31 17:55:07 +00:00
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2013-06-01 00:49:52 +00:00
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namespace MWMechanics
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2013-05-25 01:16:35 +00:00
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{
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2013-06-01 00:49:52 +00:00
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AiTravel::AiTravel(float x, float y, float z)
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2014-10-08 21:09:50 +00:00
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: mX(x),mY(y),mZ(z)
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2014-02-05 15:12:50 +00:00
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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2013-06-01 00:49:52 +00:00
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{
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}
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2013-03-31 17:30:03 +00:00
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2014-06-12 21:27:04 +00:00
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AiTravel::AiTravel(const ESM::AiSequence::AiTravel *travel)
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: mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ)
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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}
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2013-06-01 00:49:52 +00:00
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AiTravel *MWMechanics::AiTravel::clone() const
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{
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return new AiTravel(*this);
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}
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2013-04-01 15:44:08 +00:00
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2015-06-26 15:47:04 +00:00
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bool AiTravel::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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2013-06-01 00:49:52 +00:00
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{
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ESM::Position pos = actor.getRefData().getPosition();
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2013-04-01 15:44:08 +00:00
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2014-04-24 03:17:01 +00:00
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actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
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2014-07-28 15:28:00 +00:00
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actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
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2015-06-03 17:41:19 +00:00
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if (!isWithinMaxRange(osg::Vec3f(mX, mY, mZ), pos.asVec3()))
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2014-09-17 10:39:10 +00:00
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return false;
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2015-06-11 06:28:31 +00:00
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if (pathTo(actor, ESM::Pathgrid::Point(static_cast<int>(mX), static_cast<int>(mY), static_cast<int>(mZ)), duration))
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2013-03-10 15:07:22 +00:00
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{
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2015-06-11 06:28:31 +00:00
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actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
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return true;
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2013-03-10 15:07:22 +00:00
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}
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2015-06-11 06:28:31 +00:00
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return false;
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}
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2013-03-06 20:31:47 +00:00
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2015-06-11 06:28:31 +00:00
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bool AiTravel::doesPathNeedRecalc(ESM::Pathgrid::Point dest, const ESM::Cell *cell)
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{
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bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
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if (!mPathFinder.isPathConstructed() || cellChange)
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2013-06-01 00:49:52 +00:00
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{
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2015-06-11 06:28:31 +00:00
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mCellX = cell->mData.mX;
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mCellY = cell->mData.mY;
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2013-06-01 00:49:52 +00:00
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return true;
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}
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return false;
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2013-03-06 20:31:47 +00:00
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}
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2013-04-01 15:44:08 +00:00
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2013-06-01 00:49:52 +00:00
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int AiTravel::getTypeId() const
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2013-03-06 20:31:47 +00:00
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{
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2014-01-07 00:12:37 +00:00
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return TypeIdTravel;
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2013-03-06 20:31:47 +00:00
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}
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2014-06-12 21:27:04 +00:00
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2014-12-31 17:41:57 +00:00
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void AiTravel::fastForward(const MWWorld::Ptr& actor, AiState& state)
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{
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2015-06-03 17:41:19 +00:00
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if (!isWithinMaxRange(osg::Vec3f(mX, mY, mZ), actor.getRefData().getPosition().asVec3()))
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2014-12-31 17:55:07 +00:00
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return;
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// does not do any validation on the travel target (whether it's in air, inside collision geometry, etc),
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// that is the user's responsibility
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MWBase::Environment::get().getWorld()->moveObject(actor, mX, mY, mZ);
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actor.getClass().adjustPosition(actor, false);
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2014-12-31 17:41:57 +00:00
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}
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2014-06-12 21:27:04 +00:00
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void AiTravel::writeState(ESM::AiSequence::AiSequence &sequence) const
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{
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std::auto_ptr<ESM::AiSequence::AiTravel> travel(new ESM::AiSequence::AiTravel());
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travel->mData.mX = mX;
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travel->mData.mY = mY;
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travel->mData.mZ = mZ;
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Travel;
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package.mPackage = travel.release();
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sequence.mPackages.push_back(package);
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}
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2013-05-25 01:16:35 +00:00
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}
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