openmw-tes3coop/apps/openmw/mwscript/interpretercontext.hpp

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#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
#define GAME_SCRIPT_INTERPRETERCONTEXT_H
#include <components/interpreter/context.hpp>
#include "../mwworld/ptr.hpp"
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namespace MWWorld
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{
class World;
}
namespace MWSound
{
class SoundManager;
}
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namespace MWScript
{
struct Locals;
class InterpreterContext : public Interpreter::Context
{
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MWWorld::World& mWorld;
MWSound::SoundManager& mSoundManager;
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Locals *mLocals;
MWWorld::Ptr mReference;
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public:
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InterpreterContext (MWWorld::World& world, MWSound::SoundManager& soundManager,
MWScript::Locals *locals, MWWorld::Ptr reference);
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///< The ownership of \a locals is not transferred. 0-pointer allowed.
virtual int getLocalShort (int index) const;
virtual int getLocalLong (int index) const;
virtual float getLocalFloat (int index) const;
virtual void setLocalShort (int index, int value);
virtual void setLocalLong (int index, int value);
virtual void setLocalFloat (int index, float value);
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons);
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MWWorld::World& getWorld();
MWSound::SoundManager& getSoundManager();
MWWorld::Ptr getReference();
///< Reference, that the script is running from (can be empty)
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};
}
#endif