#ifndef GAME_MWWORLD_FAILEDACTION_H
#define GAME_MWWORLD_FAILEDACTION_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class FailedAction : public Action
std::string message;
virtual void executeImp (const Ptr& actor);
public:
FailedAction (const std::string& message = std::string());
};
}
#endif