forked from mirror/openmw-tes3mp
454 lines
15 KiB
C++
454 lines
15 KiB
C++
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//
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// Created by koncord on 14.01.16.
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//
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#include <apps/openmw/mwworld/manualref.hpp>
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#include <apps/openmw/mwmechanics/aitravel.hpp>
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#include <components/esm/esmwriter.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwstate/statemanagerimp.hpp"
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#include "../mwinput/inputmanagerimp.hpp"
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#include "../mwscript/scriptmanagerimp.hpp"
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#include "../mwgui/windowmanagerimp.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwclass/npc.hpp"
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#include "../mwclass/creature.hpp"
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#include "../mwmechanics/mechanicsmanagerimp.hpp"
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#include "../mwworld/cellstore.hpp"
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#include <apps/openmw/mwdialogue/dialoguemanagerimp.hpp>
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#include <apps/openmw/mwworld/inventorystore.hpp>
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#include <apps/openmw/mwmechanics/spellcasting.hpp>
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#include <apps/openmw/mwgui/inventorywindow.hpp>
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#include "LocalPlayer.hpp"
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#include "Main.hpp"
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using namespace mwmp;
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using namespace std;
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LocalPlayer::LocalPlayer()
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{
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CharGenStage()->current = 0;
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CharGenStage()->end = 1;
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}
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LocalPlayer::~LocalPlayer()
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{
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}
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void LocalPlayer::Update()
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{
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updateCell();
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updatePosition();
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updateDrawStateAndFlags();
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updateAttackState();
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updateDeadState();
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updateInventory();
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updateBaseStats();
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}
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MWWorld::Ptr LocalPlayer::GetPlayerPtr()
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{
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return MWBase::Environment::get().getWorld()->getPlayerPtr();
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}
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void LocalPlayer::updateBaseStats(bool forceUpdate)
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{
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MWWorld::Ptr player = GetPlayerPtr();
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MWMechanics::CreatureStats *creatureClass = &player.getClass().getCreatureStats(player);
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MWMechanics::DynamicStat<float> health(creatureClass->getHealth());
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MWMechanics::DynamicStat<float> magicka(creatureClass->getMagicka());
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MWMechanics::DynamicStat<float> fatigue(creatureClass->getFatigue());
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static MWMechanics::DynamicStat<float> oldHealth(creatureClass->getHealth());
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static MWMechanics::DynamicStat<float> oldMagicka(creatureClass->getMagicka());
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static MWMechanics::DynamicStat<float> oldFatigue(creatureClass->getFatigue());
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static float timer = 0;
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if(((oldHealth != health || oldMagicka != magicka || oldFatigue != fatigue) &&
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(timer += MWBase::Environment::get().getFrameDuration()) >= 0.5 ) || forceUpdate)
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{
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oldHealth = health;
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oldMagicka = magicka;
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oldFatigue = fatigue;
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health.writeState(CreatureStats()->mDynamic[0]);
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magicka.writeState(CreatureStats()->mDynamic[1]);
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fatigue.writeState(CreatureStats()->mDynamic[2]);
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timer = 0;
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GetNetworking()->GetPacket(ID_GAME_UPDATE_BASESTATS)->Send(this);
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}
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}
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void LocalPlayer::updatePosition(bool forceUpdate)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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const MWMechanics::Movement &move = player.getClass().getMovementSettings(player);
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static bool posChanged = false;
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ESM::Position _pos = player.getRefData().getPosition();
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const bool isChangedPos = (move.mPosition[0] != 0 || move.mPosition[1] != 0 || move.mPosition[2] != 0
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|| move.mRotation[0] != 0 || move.mRotation[1] != 0 || move.mRotation[2] != 0);
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if (isChangedPos || posChanged || forceUpdate)
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{
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posChanged = isChangedPos;
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(*Position()) = _pos;
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Dir()->pos[0] = move.mPosition[0];
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Dir()->pos[1] = move.mPosition[1];
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Dir()->pos[2] = move.mPosition[2];
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GetNetworking()->GetPacket(ID_GAME_UPDATE_POS)->Send(this);
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}
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}
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void LocalPlayer::updateInventory(bool forceUpdate)
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{
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MWWorld::Ptr player = GetPlayerPtr();
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static bool invChanged = false;
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if (forceUpdate)
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invChanged = true;
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MWWorld::InventoryStore &invStore = player.getClass().getInventoryStore(player);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if(it != invStore.end() && !::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), EquipedItem(slot)->refid))
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{
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invChanged = true;
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EquipedItem(slot)->refid = it->getCellRef().getRefId();
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if(slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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MWMechanics::WeaponType weaptype;
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MWMechanics::getActiveWeapon(player.getClass().getCreatureStats(player), player.getClass().getInventoryStore(player), &weaptype);
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if(weaptype != MWMechanics::WeapType_Thrown)
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EquipedItem(slot)->count = 1;
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}
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else
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EquipedItem(slot)->count = invStore.count(it->getCellRef().getRefId());
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}
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else if (it == invStore.end() && !EquipedItem(slot)->refid.empty())
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{
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invChanged = true;
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EquipedItem(slot)->refid = "";
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EquipedItem(slot)->count = 0;
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}
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}
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if (invChanged)
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{
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RakNet::BitStream bs;
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bs.ResetWritePointer();
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GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_UPDATE_EQUIPED)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);
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invChanged = false;
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}
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}
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void LocalPlayer::updateAttackState(bool forceUpdate)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = GetPlayerPtr();
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using namespace MWMechanics;
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static bool attackPressed = false; // prevent flood
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MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState();
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//player.getClass().hit(player, 1, ESM::Weapon::AT_Chop);
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if(world->getPlayer().getAttackingOrSpell() && !attackPressed)
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{
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MWWorld::Ptr weapon = MWWorld::Ptr(); // hand-to-hand
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//player.getClass().onHit(player, 0.5, true, weapon, 0, 1);
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if(state == MWMechanics::DrawState_Spell)
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{
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//cout << "getAttackingOrSpell" << endl;
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const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
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GetAttack()->attacker = guid;
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GetAttack()->type = 1;
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GetAttack()->pressed = true;
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GetAttack()->refid = spell;
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/*RakNet::BitStream bs;
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GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_ATTACK)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);*/
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}
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else if(state == MWMechanics::DrawState_Weapon)
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{
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//PrepareAttack(2);
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}
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attackPressed = true;
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}
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else if(!world->getPlayer().getAttackingOrSpell() && attackPressed)
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{
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if(/*state == MWMechanics::DrawState_Spell ||*/ state == MWMechanics::DrawState_Weapon)
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{
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//localNetPlayer->GetAttack()->success = false;
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//SendAttack(0);
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}
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attackPressed = false;
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}
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}
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void LocalPlayer::updateDeadState(bool forceUpdate)
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{
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MWWorld::Ptr player = GetPlayerPtr();
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MWMechanics::NpcStats *playerStats = &player.getClass().getNpcStats(player);
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static bool isDead = false;
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if(playerStats->isDead() && !isDead)
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{
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CreatureStats()->mDead = true;
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RakNet::BitStream bs;
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GetNetworking()->GetPacket((RakNet::MessageID)ID_GAME_DIE)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);
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isDead = true;
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}
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else if(playerStats->getHealth().getCurrent() > 0 && isDead)
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isDead = false;
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}
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void LocalPlayer::updateAttributesAndSkills(bool forceUpdate)
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{
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MWWorld::Ptr player = GetPlayerPtr();
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const MWMechanics::NpcStats &_npcStats = player.getClass().getNpcStats(player);
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for(int i = 0; i < PacketAttributesAndStats::StatsCount; ++i)
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_npcStats.getSkill(i).writeState( NpcStats()->mSkills[i]);
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for(int i = 0; i < PacketAttributesAndStats::AttributesCount; ++i)
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_npcStats.getAttribute(i).writeState(CreatureStats()->mAttributes[i]);
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}
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Networking *LocalPlayer::GetNetworking()
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{
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return mwmp::Main::get().getNetworking();
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}
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void LocalPlayer::PrepareAttack(char type, bool state)
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{
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if(GetAttack()->pressed == state)
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return;
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MWMechanics::DrawState_ dstate = GetPlayerPtr().getClass().getNpcStats(GetPlayerPtr()).getDrawState();
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if(dstate == MWMechanics::DrawState_Spell)
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{
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const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
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GetAttack()->refid = spell;
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}
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else
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{
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}
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GetAttack()->pressed = state;
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GetAttack()->type = type;
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GetAttack()->knockdown = false;
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GetAttack()->success = false;
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GetAttack()->block = false;
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GetAttack()->target = RakNet::RakNetGUID();
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GetAttack()->attacker = guid;
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RakNet::BitStream bs;
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GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_ATTACK)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);
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}
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void LocalPlayer::SendAttack(char type)
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{
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MWMechanics::DrawState_ state = GetPlayerPtr().getClass().getNpcStats(GetPlayerPtr()).getDrawState();
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if(state == MWMechanics::DrawState_Spell)
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{
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}
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else
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{
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}
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GetAttack()->type = type;
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GetAttack()->pressed = false;
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RakNet::BitStream bs;
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GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_ATTACK)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);
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}
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void LocalPlayer::updateCell(bool forceUpdate)
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{
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const ESM::Cell *_cell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell()->getCell();
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static bool isExterior = !_cell->isExterior();
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if(isExterior != _cell->isExterior() || !Misc::StringUtils::ciEqual(_cell->mName, GetCell()->mName) || forceUpdate)
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{
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(*GetCell()) = *_cell;
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isExterior = _cell->isExterior();
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RakNet::BitStream bs;
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GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_CELL)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);
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}
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}
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void LocalPlayer::updateDrawStateAndFlags(bool forceUpdate)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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MWMechanics::NpcStats npcStats = player.getClass().getNpcStats(player);
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using namespace MWMechanics;
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static bool oldRun = npcStats.getMovementFlag(CreatureStats::Flag_Run);
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static bool oldSneak = npcStats.getMovementFlag(CreatureStats::Flag_Sneak);
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static bool oldForceJump = npcStats.getMovementFlag(CreatureStats::Flag_ForceJump);
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static bool oldForceMoveJump = npcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
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bool run = npcStats.getMovementFlag(CreatureStats::Flag_Run);
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bool sneak = npcStats.getMovementFlag(CreatureStats::Flag_Sneak);
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bool forceJump = npcStats.getMovementFlag(CreatureStats::Flag_ForceJump);
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bool forceMoveJump = npcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
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bool jump = !world->isOnGround(player) && !world->isFlying(player);
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static bool onJump = false;
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MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState();
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static MWMechanics::DrawState_ oldState = player.getClass().getNpcStats(player).getDrawState();
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//static float timer = 0;
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if(oldRun != run
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|| oldSneak != sneak || oldForceJump != forceJump
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|| oldForceMoveJump != forceMoveJump || oldState != state ||
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((jump || onJump)/* && (timer += MWBase::Environment::get().getFrameDuration() )> 0.5*/)
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|| forceUpdate)
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{
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oldSneak = sneak;
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oldRun = run;
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oldForceJump = forceJump;
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oldForceMoveJump = forceMoveJump;
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oldState = state;
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onJump = jump;
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movementFlags = 0;
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#define __SETFLAG(flag, value) (value) ? (movementFlags | flag) : (movementFlags & ~flag)
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movementFlags = __SETFLAG(CreatureStats::Flag_Sneak, sneak);
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movementFlags = __SETFLAG(CreatureStats::Flag_Run, run);
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movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, forceJump);
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movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, jump);
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movementFlags = __SETFLAG(CreatureStats::Flag_ForceMoveJump, forceMoveJump);
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#undef __SETFLAG
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if (state == MWMechanics::DrawState_Nothing)
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(*DrawState()) = 0;
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else if (state == MWMechanics::DrawState_Weapon)
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(*DrawState()) = 1;
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else if (state == MWMechanics::DrawState_Spell)
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(*DrawState()) = 2;
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if(jump)
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mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after jump;
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RakNet::BitStream bs;
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GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_DRAWSTATE)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);
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//timer = 0;
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}
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}
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void LocalPlayer::CharGen(int stageFirst, int stageEnd)
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{
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CharGenStage()->current = stageFirst;
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CharGenStage()->end = stageEnd;
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}
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bool LocalPlayer::CharGenThread() // ToDo: need fix
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{
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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if(windowManager->isGuiMode())
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return false;
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if(CharGenStage()->current >= CharGenStage()->end)
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{
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if (GetNetworking()->isConnected() && CharGenStage()->current == CharGenStage()->end &&
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CharGenStage()->end != 0)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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(*Npc()) = *player.get<ESM::NPC>()->mBase;
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GetNetworking()->GetPacket(ID_GAME_BASE_INFO)->Send(this);
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if(CharGenStage()->end != 1)
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{
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updateBaseStats(true);
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updateAttributesAndSkills(true);
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GetNetworking()->GetPacket(ID_GAME_UPDATE_SKILLS)->Send(this);
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GetNetworking()->GetPacket(ID_GAME_CHARGEN)->Send(this);
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}
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CharGenStage()->end = 0;
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/*RakNet::BitStream bs;
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GetNetworking()->GetPacket(ID_GAME_BASE_INFO)->Packet(&bs, this, true);
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GetNetworking()->SendData(&bs);*/
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}
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|
return true;
|
||
|
}
|
||
|
|
||
|
switch (CharGenStage()->current)
|
||
|
{
|
||
|
case 0:
|
||
|
windowManager->pushGuiMode(MWGui::GM_Name);
|
||
|
break;
|
||
|
case 1:
|
||
|
windowManager->pushGuiMode(MWGui::GM_Race);
|
||
|
break;
|
||
|
case 2:
|
||
|
windowManager->pushGuiMode(MWGui::GM_Class);
|
||
|
break;
|
||
|
case 3:
|
||
|
windowManager->pushGuiMode(MWGui::GM_Birth);
|
||
|
break;
|
||
|
default:
|
||
|
windowManager->pushGuiMode(MWGui::GM_Review);
|
||
|
break;
|
||
|
}
|
||
|
GetNetworking()->GetPacket(ID_GAME_CHARGEN)->Send(this);
|
||
|
CharGenStage()->current++;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void LocalPlayer::updateChar()
|
||
|
{
|
||
|
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
|
||
|
Npc()->mRace,
|
||
|
Npc()->isMale(),
|
||
|
Npc()->mHead,
|
||
|
Npc()->mHair
|
||
|
);
|
||
|
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
|
||
|
}
|