openmw-tes3coop/apps/openmw/mwmechanics/aipursue.hpp

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#ifndef GAME_MWMECHANICS_AIPURSUE_H
#define GAME_MWMECHANICS_AIPURSUE_H
#include "aipackage.hpp"
#include <string>
#include "pathfinding.hpp"
namespace MWMechanics
{
/// \brief Makes the actor very closely follow the actor
/** Used for getting closer to fight, or to arrest (I think?) **/
class AiPersue : public AiPackage
{
public:
///Constructor
/** \param objectId Actor to pursue **/
AiPersue(const std::string &objectId);
virtual AiPersue *clone() const;
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class AiPursue : public AiPackage
{
public:
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AiPursue(const std::string &objectId);
virtual AiPursue *clone() const;
virtual bool execute (const MWWorld::Ptr& actor,float duration);
virtual int getTypeId() const;
private:
std::string mObjectId;
PathFinder mPathFinder;
int mCellX;
int mCellY;
};
}
#endif