openmw-tes3coop/apps/openmw/mwrender/localmap.cpp

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#include "localmap.hpp"
#include "renderingmanager.hpp"
#include <OgreOverlayManager.h>
#include <OgreMaterialManager.h>
#include <boost/filesystem.hpp>
using namespace MWRender;
using namespace Ogre;
#define CACHE_EXTENSION ".jpg"
#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
{
mRendering = rend;
mCellCamera = mRendering->getScene()->createCamera("CellCamera");
mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
// look down -y
const float sqrt0pt5 = 0.707106781;
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
// Debug overlay to view the maps
/*
render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0");
MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
OverlayManager& ovm = OverlayManager::getSingleton();
Overlay* mOverlay = ovm.create( "testOverlay" );
OverlayContainer* overlay_panel;
overlay_panel = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel");
overlay_panel->_setPosition(0, 0);
overlay_panel->_setDimensions(0.5, 0.5);
overlay_panel->setMaterialName( "testMaterial" );
overlay_panel->show();
mOverlay->add2D(overlay_panel);
mOverlay->show();
*/
}
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
{
std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX)
+ "_" + StringConverter::toString(cell->cell->data.gridY);
const int x = cell->cell->data.gridX;
const int y = cell->cell->data.gridY;
render((x+0.5)*8192, (-y-0.5)*8192, -10000, 10000, 8192, 8192, name);
}
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
AxisAlignedBox bounds)
{
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
/// \todo why is this workaround needed?
min *= 1.3;
max *= 1.3;
Vector2 length = max-min;
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
// divide into 8192*8192 segments
const int segsX = std::ceil( length.x / 8192 );
const int segsY = std::ceil( length.y / 8192 );
for (int x=0; x<segsX; ++x)
{
for (int y=0; y<segsY; ++y)
{
Vector2 start = min + Vector2(8192*x,8192*y);
Vector2 newcenter = start + 4096;
render(newcenter.x, newcenter.y, z.y, z.x, 8192, 8192,
cell->cell->name + "_" + StringConverter::toString(x) + "_" + StringConverter::toString(y));
}
}
}
void LocalMap::render(const float x, const float y,
const float zlow, const float zhigh,
const float xw, const float yw, const std::string& texture)
{
// disable fog
// changing FOG_MODE is not a solution when using shaders, thus we have to push linear start/end
const float fStart = mRendering->getScene()->getFogStart();
const float fEnd = mRendering->getScene()->getFogEnd();
const ColourValue& clr = mRendering->getScene()->getFogColour();
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, 1000000, 10000000);
// make everything visible
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
mCellCamera->setPosition(Vector3(x, zhigh, y));
mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
mCellCamera->setOrthoWindow(xw, yw);
TexturePtr tex;
// try loading from memory
tex = TextureManager::getSingleton().getByName(texture);
if (tex.isNull())
{
// try loading from disk
//if (boost::filesystem::exists(texture+CACHE_EXTENSION))
//{
/// \todo
//}
//else
{
// render
tex = TextureManager::getSingleton().createManual(
texture,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
xw*MAP_RESOLUTION/8192, yw*MAP_RESOLUTION/8192,
0,
PF_R8G8B8,
TU_RENDERTARGET);
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
rtt->setAutoUpdated(false);
Viewport* vp = rtt->addViewport(mCellCamera);
vp->setOverlaysEnabled(false);
vp->setShadowsEnabled(false);
vp->setBackgroundColour(ColourValue(0, 0, 0));
//vp->setVisibilityMask( ... );
rtt->update();
/// \todo
// save to cache for next time
//rtt->writeContentsToFile("./" + texture + CACHE_EXTENSION);
}
}
/*
if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
{
MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture);
}
*/
// re-enable fog
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
}