#ifndef GAME_MWWORLD_ACTIONREAD_H
#define GAME_MWWORLD_ACTIONREAD_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class ActionRead : public Action
virtual void executeImp (const MWWorld::Ptr& actor);
public:
/// @param book or scroll to read
ActionRead (const Ptr& object);
};
}
#endif // ACTIONOPEN_H