#ifndef GAME_MWMECHANICS_CREATURESTATS_H
#define GAME_MWMECHANICS_CREATURESTATS_H
#include "stat.hpp"
namespace MWMechanics
{
struct CreatureStats
Stat<int> mAttributes[8];
DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
};
}
#endif