#ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
namespace MWSound
{
class Sound
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual void update(const float *pos) = 0;
public:
virtual ~Sound() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif