forked from mirror/openmw-tes3mp
should fix 'north direction' bug
not even compiled
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bed6545e45
commit
0042020385
1 changed files with 16 additions and 15 deletions
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@ -254,27 +254,28 @@ RenderingManager::rotateObject(
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Ogre::Vector3 &rot,
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bool adjust)
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{
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if (ptr.getRefData().getHandle() == "player") {
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if (adjust) {
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return mPlayer->adjustRotation(rot);
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} else {
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return mPlayer->setRotation(rot);
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}
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bool isPlayer = ptr.getRefData().getHandle() == "player";
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bool force = true;
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if (isPlayer) {
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force = (adjust) ? mPlayer->adjustRotation(rot) : mPlayer->setRotation(rot);
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}
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MWWorld::Class::get(ptr).adjustRotation(ptr, rot.x, rot.y, rot.z);
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if (adjust) {
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float *f = ptr.getRefData().getPosition().rot;
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rot.x += f[0], rot.y += f[1], rot.z += f[2];
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rot.x += Ogre::Radian(f[0]).valueDegrees();
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rot.y += Ogre::Radian(f[1]).valueDegrees();
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rot.z += Ogre::Radian(f[2]).valueDegrees();
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}
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if (!isPlayer) {
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Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr(Ogre::Degree(rot.y), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr(Ogre::Degree(rot.z), Ogre::Vector3::UNIT_Z);
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ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr);
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}
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Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr(Ogre::Degree(rot.y), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr(Ogre::Degree(rot.z), Ogre::Vector3::UNIT_Z);
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ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr);
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return true;
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return force;
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}
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void
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