@ -69,7 +69,7 @@
\
{ " SetActorAIAction " , ActorFunctions : : SetActorAIAction } , \
{ " SetActorAITargetToPlayer " , ActorFunctions : : SetActorAITargetToPlayer } , \
{ " SetActorAITargetTo Actor" , ActorFunctions : : SetActorAITargetToActor } , \
{ " SetActorAITargetTo Object" , ActorFunctions : : SetActorAITargetToObject } , \
{ " SetActorAICoordinates " , ActorFunctions : : SetActorAICoordinates } , \
{ " SetActorAIDistance " , ActorFunctions : : SetActorAIDistance } , \
{ " SetActorAIDuration " , ActorFunctions : : SetActorAIDuration } , \
@ -561,13 +561,13 @@ public:
static void SetActorAITargetToPlayer ( unsigned short pid ) noexcept ;
/**
* \ brief Set another actor as the AI target of the temporary actor stored on the server .
* \ brief Set another object as the AI target of the temporary actor stored on the server .
*
* \ param refNumIndex The refNumIndex of the target actor .
* \ param mpNum The mpNum of the target actor .
* \ param refNumIndex The refNumIndex of the target object .
* \ param mpNum The mpNum of the target object .
* \ return void
*/
static void SetActorAITargetTo Actor ( int refNumIndex , int mpNum ) noexcept ;
static void SetActorAITargetTo Object ( int refNumIndex , int mpNum ) noexcept ;
/**
* \ brief Set the coordinates for the AI package associated with the current AI action .