forked from mirror/openmw-tes3mp
Node mask fix
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@ -1317,6 +1317,7 @@ namespace MWRender
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{
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mGlowLight = new SceneUtil::LightSource;
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mGlowLight->setLight(new osg::Light);
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mGlowLight->setNodeMask(Mask_Lighting);
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osg::Light* light = mGlowLight->getLight();
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light->setDiffuse(osg::Vec4f(0,0,0,0));
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light->setSpecular(osg::Vec4f(0,0,0,0));
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