Node mask fix

This commit is contained in:
scrawl 2015-11-11 17:22:31 +01:00
parent 9c503cbd8c
commit 02148a43f5

View file

@ -1317,6 +1317,7 @@ namespace MWRender
{
mGlowLight = new SceneUtil::LightSource;
mGlowLight->setLight(new osg::Light);
mGlowLight->setNodeMask(Mask_Lighting);
osg::Light* light = mGlowLight->getLight();
light->setDiffuse(osg::Vec4f(0,0,0,0));
light->setSpecular(osg::Vec4f(0,0,0,0));